Archidon were the first ranged units (units able to deal damage to enemies at a distance, non-melee) to serve the Order, which had made them play an important part in the various wars that the empire would witness. If used competently, the Archidon would be protected by a fleet of melee units to keep away foreign threats from coming too close, but still picked off the enemy troops from afar.
They are followers of the 'Way of the Bow'.
Archidon are black stick figures, carrying a longbow and a quilt laced around its shoulder. In the quilt are six separate arrows that never need replenishing. Similar to the aesthetic of all Order units, the Archidon have the motif of the warrior class they are based on.
Strengths (Stick Wars)
The Archidon, being the only true ranged unit in the game, is nifty as a support for other units. The reload and damage upgrades can produce 1-hit KO's to a Swordwrath with a well-aimed headshot. The Archidon is exceptionally important on the battlefield, as well as being an effective counter to Magikills (along with its Minions) and Swordwraths.
Weaknesses (Stick Wars)
The Archidon, as shown throughout the game, is only useful with cover. Their low health and damage towards towers is not useful whatsoever. While technically not 100% true to everyone, the Archidon is harder for most people to control. Also, the unit is not cheap, at being approximately 400 gold to purchase.
Strengths (Stick Wars 2: Order Empire)
The Archidon, while losing the status of the only true ranged unit, it gains a significant increase in use. The Archidon's firing style differentiates since the first game, allowing for much faster firing and almost flawless accuracy.
Weaknesses (Stick Wars 2: Order Empire)
Archidon lost it's ability to instantly kill Swordwrath via headshots, and cannot be sent back into the castle as a Castle Archer like the first game.
- In the Stick Empires Game Guide, Archidon are described as "Ranged with low health, able to out range the enemy."