Armor is a game mechanic in nearly all stick war games. It modifies the damage a unit receives from attacks and usually applies to projectiles. Whether a unit is armored or not can be easily distinguished as when hit, an armored unit will make a clunking sound, compared to the fleshy sound made by an unarmored one.
The following units are armored:
Armor works by reducing the amount of damage a unit receives from certain attacks. This applies to most projectiles. In Stick War II: Order Empire and Stick Empires, a metallic clang can be heard that shows that some damage was deflected. The following attacks are reduced by armour.
- Archidon arrows
However, armor may also increase the damage a unit receives from certain attacks. There are only four confirmed attacks which do additional damage to armor.
- Order Giant attacks
All attacks not listed here do the same damage regardless of whether or not a unit is armored (e.g. spells). This includes Poison.