Stick War Wiki
Advertisement


The Bomber is a Chaos unit introduced in Stick War II: Order Empire, which attacks by detonating itself.

Description[]

Bombers are short black stick figures, about the height of a Magikill Minion, that carry two slim sticks of dynamite in each hand. These sticks of dynamite have already been ignited, though will not explode at any set time.

Stick War 3[]

Bombers in Stick War 3 look somewhat similar to how they looked like in Stick Empires except they no longer hold dynamite sticks. Instead, their hands appear bulky with bits of orange. They also have small tails of similar shape. Bombers' feet also have 2 toes and their eyes are now red, like that of a Crawler. Its enchanced variant, the Behemoth Bomber, is just a larger version of the Bomber.

Appearances[]

Stick War II: Order Empire[]

Stick War III[]

  • Bombers are used by the enemy AI in the following Daily Battles:
    • Grave Peril
    • Extinguish the Fire!
  • Bombers appear in the following Proving Grounds scenarios:
    • Gold Rush
    • Chaos Ambush

Campaign[]

  • Bombers appear in Stage 22. They will be sent in pairs to attack throughout the mission with the occasional larger wave.

Abilities[]

Detonate Explosive[]

Manual detonation of the bomber for no extra cost, this ability has more range and causes more damage. Manually Detonated bombers can hit air units.

This ability is removed in Stick War III.

Use[]

Bombers are good for distracting enemy units, because melee units will aim for the nearest unit. Big numbers are ideal to distract or destroy multiple enemies. They can be used in a hit-and-run strategy (although they will be dead by then, and cannot run when dead) to confuse and lower their health while the other troops come in to finish them off quickly. Their weakness is heavy damage. Bombers have light health, and are melee fighters. Ranged units such as Archidons and Enslaved Giants can pick them off at range, leaving the bombers unable to attack. One should also be careful not to waste their bombers on a single unit, especially if that unit survives, it can put the player at a huge disadvantage from the lost gold.

Bombers will Burn enemies hit by their explosions, potentially dealing enough damage to kill weakened enemies even if the blast itself does not.

Stick War III[]

  • Bombers are strong early-game units that can contest the Tower early with their speed and deal high damage to enemy Light units. They can also be used to harass miners against a passive opponent.
  • Use Salvager's Smithy to recoup some of the Gold spent on Bombers.
  • Because Bombers are much harder to control en masse with this game's unit commands, user control Bombers when possible for maximum impact.
  • Bombers can be killed in two hits by an Archidon.

Notes[]

Stick Empires[]

  • The Chaos AI in Quick Battle never trains Bombers.

Stick War III[]

  • While Bombers can hit air units with their explosions, they will never automatically target them.

Trivia[]

  • Bombers used to have a 10 second queue time until it was buffed to 8 seconds.
  • Bombers are faster than Crawlers until the speed upgrade is researched. This is no longer the case in Stick War III.
  • Chaos players used to have to research manual detonation, but this is now no longer the case so bombers can pluck aerial units from the sky at the start of a match.
  • Manual detonation previously cost 300 gold, but it was later made free to cast.
  • If a bomber is Petrified, it will explode. This is because Petrify is a simple direct damage ability with the petrification of killed units being purely cosmetic.
  • Bombers are one of the units with a suicidal ability, the other being Water.
  • The cheapest unit in Stick Empires, using only 1 full bag of gold.
  • Bombers are the only main unit to have a name change (for a while in Stick War III they were called Boomers)

Gallery[]

Version History (Stick War III)[]

Version 2023.2.975[]

  • Training time reduced from 10 seconds to 9.
Advertisement