Stick War Wiki
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Tag: Visual edit
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=== Training ===
 
=== Training ===
[[File:Castle II.png|thumb|178x178px|A castle archidon in [[Stick War II: Order Empire]]]]
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[[File:Castle II.png|thumb|178x178px|A castle Archidon in [[Stick War II: Order Empire]]|alt=]]
   
 
==== Stick War 1 ====
 
==== Stick War 1 ====
For every 3 units garrisoned by the user, one Castle archer will appear on their side is garrisoned. If these three units are killed before they garrison, they won't count as a castle archer.
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For every 3 units garrisoned by the user, one castle archer will appear on their side is garrisoned. If these three units are killed before they garrison, they won't count as a castle archer.
   
 
==== Stick War II: Order Empire ====
 
==== Stick War II: Order Empire ====
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Stick War III
 
Stick War III
   
In this game, every 4 units that have been Garrisoned will form one Castle Archer. The Castle Archer upgrade can be used to add another one for the cost of 200 [[Gold]] and 100 [[Mana|Crystals.]]
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In this game, every 4 units that have been garrisoned will form one Castle Archer. The Castle Archer upgrade can be used to add another one for the cost of 200 [[Gold]] and 100 [[Mana|Crystals.]]
   
 
== Castle Dead ==
 
== Castle Dead ==
   
 
=== Function ===
 
=== Function ===
The Castle Unit for [[Chaos]] is a [[Dead]]. The Castle Dead wears a brown wrag that only reveals where the eyes would be.
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The Castle Unit for [[Chaos]] is a [[Dead]]. The Castle Dead wears a brown rag that only reveals where the eyes would be.
   
 
The Castle Dead can poison enemy units without using Mana and without needing to research Poison Guts.
 
The Castle Dead can poison enemy units without using Mana and without needing to research Poison Guts.
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== Notes ==
 
== Notes ==
* The Castle Archidon helmet and Castle Dead bandage are available in the armory y for 75 coins each.
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* The Castle Archidon helmet and Castle Dead bandage are available in the armory for 75 coins each.
 
* There used to be a bug where Castle Archers could die out of burn in [[Stick War: Legacy]].
 
* There used to be a bug where Castle Archers could die out of burn in [[Stick War: Legacy]].
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 21:28, 11 April 2021

In each Empire, You get a castle unit, They are units used to defend your Statue.

Battlefield Abilities

Each Castle Unit and deal more damage than their regular unit counterpart, In Stick War II: Order Empire and Stick Empires, They can deal splash damage

The Castle Unit cannot be targeted or killed in any way. It may also have extra effects to its attack compared to the normal unit. The Castle Unit has a range that reaches just past the second Gold Row. It will target the first unit that comes into its range and will fire at that unit until it either dies or goes out of the Castle Unit range, at which point the Castle Unit will fire at the next unit that came into range and is still alive. This can easily be abused in the mid-game.

The Castle unit may also have a different appearance to its normal base unit. They usually have a certain armory option equipped. You cannot change what you Castle Unit wears, but you may have your normal units wear the same armory options as your Castle Unit.

Castle Archer

Function

The Castle Unit for Order and the Rebellion nations is an Archidon. The Castle Archidon wears a silver helmet and uses the default quiver.

Compared to a normal Archidon, the Castle Archidon has splash damage (only in Stick War II: Order Empire and Stick Empires). When it fires at a unit, up to four near-by units will also take damage.

Castle Archers are fierce archers, and can target units the second the come into their range. Yet they will fire on the first enemy seen until they die or leaves their range.

You can tell which unit the archer is targeting, for their bow will follow that unit. It is possible for one archer to be firing, but the other one isn't.

Training

Castle II

A castle Archidon in Stick War II: Order Empire

Stick War 1

For every 3 units garrisoned by the user, one castle archer will appear on their side is garrisoned. If these three units are killed before they garrison, they won't count as a castle archer.

Stick War II: Order Empire

On normal, you need 300 gold to buy the 1st castle archer, 400 gold for the 2nd, and 500 gold for the 3rd and you don't need to garrison units.

Stick Empires

Unlike its very similar game, the Castle Units are much more expensive, meaning that the 1st unit costs 300, the 2nd costs 600, and the 3rd costs 1000. Like Stick War II: Order Empire, you don't need to garrison units.

Stick War III

In this game, every 4 units that have been garrisoned will form one Castle Archer. The Castle Archer upgrade can be used to add another one for the cost of 200 Gold and 100 Crystals.

Castle Dead

Function

The Castle Unit for Chaos is a Dead. The Castle Dead wears a brown rag that only reveals where the eyes would be.

The Castle Dead can poison enemy units without using Mana and without needing to research Poison Guts.

Castle Deads don't do much damage upfront damage as a castle archer or elemental, yet the Poison they inflict can cause havoc- your men might not retreat alive. Castle Deads are a bit slow to respond when enemy units come into their range, and like castle archers, will target the first enemy seen, though that doesn't mean they can't poison multiple units. Dead projectiles are very hard to avoid.

Stick War II: Order Empire (This is guesswork)

Dead

The Castle Dead

On normal, you need 300 gold to buy the 1st castle dead, 400 gold for the 2nd, and 500 gold for the 3rd and you don't need to garrison units.

Stick Empires

Unlike its very similar game, the Castle Units are much more expensive, meaning that the 1st unit costs 300, the 2nd costs 600, and the 3rd costs 1000. Like Stick War II: Order Empire, you don't need to garrison units.

Castle Air

Function

The Castle Unit for the Elementals is an Air Elemental.

The Castle Element does much more damage than a regular Air Elemental though it also has a slow attack speed, because of this a retreating unit can be hit quite far from the gold mines as the lightning attack is lock-on (so 'moves' with the unit) and locks-on while the unit is still in the 2nd gold mine range, but hits the unit later and further.

Light

The castle Elemental

The Air Elemental can do splash damage like the castle archers and Deads. The Castle Elemental's attack used to not deal splash damage, but a patch altered it to splash burn. The castle Elemental's bolts can't be avoided, whatsoever and there is no way to 'tank' them with a second unit. However Cycloid protect can be used to 'block' the damage a unit may receive from the bolts and Merics can try to heal units to keep them alive during the onslaught.

Training

Stick Empires

Unlike its very similar game, the Castle Units are much more expensive, meaning that the 1st unit costs 300, the 2nd costs 600, and the 3rd costs 1000. Like Stick War II: Order Empire, you don't need to garrison units.

Notes

  • The Castle Archidon helmet and Castle Dead bandage are available in the armory for 75 coins each.
  • There used to be a bug where Castle Archers could die out of burn in Stick War: Legacy.