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A unit is a class of military in the Stick War series, as well as a game mechanic. Each type is different, both in cost and effectiveness, and can be available depending on the faction it is being bought from.

History[]

Stick War / Stick War: Legacy[]

During the original Stick War, units were one of the first elements introduced to the Player. In the original game, only eight units appeared, the Miner, Swordwrath, Archidonis, Spearton, Magikill (and their minions), Giants, and the Native.

Since there was only the Order and many rebellious empires at the time of the game's release, all units looked identical and played identically, no matter the empire. The only unit that did not follow this rule was the Native, because it was a one-time opponent only used by the Native tribe.

Stick War II: Order Empire[]

In Stick War 2 as well as new Order units, the Chaos empire was introduced, these units are:

Order Units:

Chaos Units:

Additionally, each Empires units are separated into 5 types, and these are: Economy, Melee, Ranged, Spellcaster and Heavy tank.

Stick War III[]

Units are a type of card used in deckbuilding, denoted by circular icons. Each deck must contain at least one economy unit (a Miner) and one other unit. If attempting to save a deck that does not fill these conditions, the game will randomly assign the corresponding unit types. Units are labeled in blue when viewing a deck.

Generals are a sub-type of unit.

Training Units[]

Units are trained by paying their corresponding resource cost, then waiting for their training time to complete. If multiple units are trained at once, they are placed into their corresponding queue, and the training time for each unit in the queue begins after the previous finishes training.

Notes[]

  • If a unit belongs to the Player's side, they will be black stick figures (#000000), while if they belong to the enemy side, they are red (#732526).
    • In 2v2 games in Stick War III, units belonging to the player's ally are blue while the second enemy player's units are yellow. In replays, the left side's units use friendly colors, while ones on the right side use the enemy colors.
  • CRAZYJAY had the idea of adding ninjas to the original Stick War, but never implemented it due to time constraints.

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