Chaos is an empire in the Stick War series. A force of pure evil, the empire sprung up after the events of the original Stick War, posing a great threat to all of Inamorta. Led by Medusa, the Chaos were only defeated by a joint effort between the Order and the rebel tribes.

Chaos also has some special traits of its own. It has the highest damaging ability (Petrify from Medusa) and it also has the ability to have passive curing over all units, further showing their dark and mysterious power.

Chaos acts as a counterpart to Order, having the same amount of units under the same categories: consisting of 3 basic infantry units, 2 ranged units, 2 spellcasters (one support and 1 offensive) and 1 heavy tank.

History

Stick War II: Order Empire

Chaos was an army building in secret while Order was busy fighting the Rebellion Empires. When Order reached No Man's Land and enslaved all the giants, Medusa was enraged at the sight of her "babies" being enslaved and declared war on Order, who, with which the rebellions had teamed up with, pushed Chaos and Medusa back to their castle and defeated them.

They had held the Elementals captive.

Military

Enslaved Miner: Worker

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The (enslaved) Miner acts as the economic backbone of Chaos, supplying resources to create the army and maintain it. The Miner can also fulfill a defensive role by building Miner Towers, defensive turrets that fire projectiles at attackers. However, in terms of combat the Enslaved Miner - like its Order counterpart - lacks armour and has a very low attack power in its pitiful melee strikes.

The Miner can be upgraded with Miner Hustle to have increased health and speed.

Crawler: Light Melee/scout/harasser

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The Crawler acts as an early-game unit for Chaos, as well as being a source of harassment against the enemy army. It has high speed which can be amplified with Predatory Edge. With 'Predatory Edge', it becomes one of the few units that can attack while moving.

Crawlers are mainly used in packs and can be a great harassing group. When Crawlers get the Pack Mentality upgrade, they get increased damage output based on the amount of crawlers on the battle field which can stack 5 times.

Though the Crawler lacks armour, it makes up for it with speed and decent damage, making use of hit-and-run attacks to pressure the opponent.

Dead: Ground Ranged

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The Deads act as a ranged/support unit. When upgraded, its ranged attacks inflict Poison, with the potential of doing large amounts of damage over time. Their guts do increased damage to armoured units. They also appeared in Stick War: Legacy in the gamemode "Endless Deads".

The Deads are considered to be armoured by the game, even though their low-speed and health are unsuitable for an effective tanking role, and the fact that the Deads are rotting which is technically supposed to make them weaker.

Marrowkai: Offensive Spellcaster

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The Marrowkai acts as an offensive/support spellcaster. It has 2 spells: Reaper, which can temporarily lure out and damage key enemy units, and Hells Fists which is another spell which can cause mass AoE damage in a straight line (the only spell that can rival electric wall/blast)

The Marrowkai lacks armor, health and speed. However, its high damage capabilities compensates this and makes it an important unit. This is why it is important to have good protection and spacing between the enemy units and the Marrowkai.

Medusa: Support Spellcaster/Assasin

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Medusa acts as a support spellcaster for Chaos, even though she cannot heal other units. She can instantly kill infantry units from a long distance via 'Petrify'. She can also act as a area denial unit by spraying poison over a large area on the battlefield, forcing opponents to either back away or take heavy damage from poison. This gives the player's army an advantage over the enemy.

As with all spellcasters, Medusa is frail, but her powerful support capabilities make her an important unit to have.

She is considered to be a "Master of Poison"

Juggerknight: Offensive tank/Melee

The Juggerknight acts as the offensive tank unit of Chaos. It has decent speed, good health capacity, and damage capabilities.

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The Juggerknight can initiate battle with a Charge that causes them to temporarily increase their speed and Stun any enemy unit in their way

Being a unit with a great tanking role and offensive capability, Juggerknights make an appearance in almost any match featuring Chaos.

Bomber: AOE Assasins

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The Bomber is a suicidal unit, which can run straight up to enemies and detonate upon contact, dealing large AoE damage. The unit is also killed in the process.

The Bomber has high speed but the lowest health in the game. However it has large damage and harassment potential, being great at picking off low health units (e.g. Miners, Swordwrath, Archidons) and hurting the opponent's economy.

It can also be Manually detontated and this detonation can attack flying units,thereby making it crucial to fight Airs.

Eclipsor: Air light ranged

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The Eclipsor acts as a fast, aerial ranged unit. It is airborne, so only ranged units and spells,giants, and Cycloid can attack it. However, it lacks armour, making it more susceptible to attacks compared to the Albowtross. It makes up for this with speed and range.

With excellent damage output and difficulty in countering these units, Eclipsors are very desirable in the late-game for Chaos.

Chaos Giant: Heavy Melee/tank

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The Giant acts as a offensive Heavy tank unit in Chaos. It is extremely slow, but is the most durable unit in the whole game (other than the statue) and can stun multiple units with its strong attack. However, it is extremely costly and is easy to outnumber, if not used correctly in certain circumstances. In the hands of players who know ways to exploit the power of a Giant, it can be devastating in matches late-game.

As such, the Giant is seen as a common tank for spellcasters in Chaos.

Notes

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