Crown of Inamorta, also known as the Tournament Mode, is a Gamemode in Stick War: Legacy, introduced in the 1.3.24 update. In the mode, the Player competes in a tournament against opponents randomly chosen from a pool of 24 possible competitors.
Crowns can be collected to unlock avatars, which buff one unit for the rest of the tournament.
Avatars[]
At the start of a Crown of Inamorta run, the player chooses one of six portraits, each improving a different unit. Initially, only the Miner and Swortwrath portraits are available, but the others will unlock over time as the player wins crowns.
- Miner: Full bags of gold provide 10% more gold.
- Swordwrath: Swordwrath train 20% faster.
- Archidon: User-controlled Archidon deal 180% more damage.
- Spearton: After throwing a spear, the Spearton gets a new one after 10 seconds.
- Magikill: Magikill have double health and summon two minions at a time (in older versions, this allowed the Magikill to potentially go over its minion cap if it summons minions while it has 1 less than its maximum).
- Giant: Giants block every third hit. Training time is reduced by 50% and cost is reduced by 25%.
Difficulties[]
- Normal Mode - Enemy user controlled units deal slightly lower damage compared to your user control. The Normal crown is a basic crown with a blue gem.
- Hard Mode - Enemy user controlled units deal equal damage compared to your user control. The Hard crown is a crown with a red gem.
- Insane Mode - Enemy user controlled units deal more damage compared to yours, and the AI may have different Statue skins, use more powerful Spells, and have stronger reinforcements. The Insane crown is a crown with a purple gem.
Game Modes[]
Various new game modes are used when competing against a contestant. The game mode is chosen at random for each round, and each game mode can only appear once per tournament.
- Classic: Standard arena, each side has 4 Gold deposits. Starts with 500 gold.
- Deathmatch: Standard arena, each side has 4 Gold deposits. Starts with 10000 gold.
- Super Deathmatch: Standard arena, each side doesn't start with Miners and starts with 4500 Gold. Every minute, each side is given 3000 Gold; this occurs twice. Units train almost instantly.
- Barricade: Similar to Classic mode except that a rock barrier is placed in the middle of the map.
- Gold Rush: Each side starts with 14 Miners, and 28 Gold deposits are littered in the middle of the arena. Start with 500 gold.
Opponents[]
There are 24 possible A.I.s that you can go against in the tournament, listed below in order from easiest to hardest, and the player will face 4 of them per entry. Opponents marked with an asterisk (*) are able to micromanage units with user control; while other AIs may use user control, they will not attempt to control them beyond the regular AI behavior.