" All is well, I cast a spell!"

The contents of this article are fanon, created by the community of Stick War rather than the original staff involved in the game series. As such, please do not edit the page without the author's permission.

Have any ideas that you think should be in Stick Wars? Here's your chance to tell Crazy Jay what you think should be in the game.

My Personal Ideas

  1. Cavalry
  • Spearton Cavalry
  • Swordwrath Cavalry

2. Dogs

  • Trained/Listen to Spearton, Swordwrath, or other.

3.A new Economy unit other than miners

Perhaps there should be prayers who just pray, are cheaper than miners and can fight like swordwraths


Just like the Swordwrath but only carries a BIG axe which deals more damage and has higher healthbars.

5. Iceling

Very small unit. They are armed with a curvy sword and a carved shield. A touch from their sword will freeze an attacking opponent, making their enemies still much longer than a stun and their shield defends against enemy attacks with the "Hard Ice" skill. They are, however, quite inadequate when it comes to actual firepower: they don't do a lot of damage and don't have much more health than a Swordwrath, so support is needed to make the freeze ability usefull. It costs 450 gold and 100 mana, and has a population of 1. ARIVILIAR'S Units (The Islamic Empire) The Islamic Empire is a brand new OP empire, that obviously does not exist.


The Karjinate unit has a curved sword. He is the equivelent to Swordwraths, Crawlers and Erath.

Health: 3 bars (as much as V) with "Infidel Slasher": 4 Bars (as much as a Dead)

Costs: 125 gold and 5 mana

Training Time: as much as an archidon

Training Place: the beyoglubeyoglu

Timing: attacks every 2:30 seconds, and 1 seconds in "Infidel Slasher"

Stength: quite strong, nearly like a Spearton. with "Infidel Slasher": like a Shadowrath

Abillities: Infidel Slasher: (350 mana and 50 gold) will make the Karjinate stronger and faster

Bonus Attacks: when kills swordwrath, executes him, when kills a giants and archidons, cuts of his legs.


A stickman with AK-47.

Health: 4 bars (just as much as Deads)

Costs: 350 gold and 50 mana

Training Time: as much as a Spearton

Training Place: the mosque

Timing: 20 hits in 5 seconds.

Strength: like 2 miners, but hits automaticaly

Abillities: Grenade (Bonus abillity like Fominate) and Knife (Already achived, switches the weapon)

Bonus: After 30 minutes he reloads for 2 seconds

Stick empireMe2please's units Shuriwrath

When the swordwrath evolved into shadowrath, many of them were thinking that the way of the bow was a good idea (it did defeat them, after all). So then they realized that they needed a ranged weapon to destroy them. They manufactured shurikens, and combined them with their new art of stealth, thus making them ranged shadowrath.

Cost: 450 gold, 150 mana, 25 secs . 

Attack Rate: same as archidon

Speed: same as shadowrath

Health: same as shadowrath

Damage: same as archidon.

Abilities: 250 gold, 50 mana, 600 ticks to research. Sends a barrage of 10 shuriken, 600 ticks for cooldown.

Jumper (based on my unit in my Cidanian Empire)

A jumping unit that will very quckly jump as far as a Dead projectile, extremely fast stab its enemy with claws, then jump back extremely fast.

Cost: 400 gold, 16 secs, 3 pop

Attack Rate: slow

Speed: um, hard to describe

Health: Same as Swordwrath

Damage: Same as crawler

Abilities: Super Jump: 300 gold, 450 ticks for cooldown, will jump twice as far and deal twice as much damage, 40 secs for cooldown.


Binary10101ERROR's units

Fire elemental giant 

this unit atack and destroy castile and  create mini-fires anti archers.

this unit of formed for 400 fire units 20 water units 60 air units and 13 earth units

atack and anti speartons  and destroy ensalved giants anork kill the albowtross

900000 Gold  20078999

units who need to be killed five times simply to die. Each time they die, their binding loosen, and their attac k and speed increase until their final life. For their first attack, they will just ram into a unit, causing no damage but stun. Their second attack causes them to claw

and bite at the unit, still doing little damage but has increased kn ockback. This pattern continues until the fifth life, where they rush towards an enemy and latch onto them, causin g complete paralysis while they slowly rip that unit to shreds and increasing the Demented's own health at the same time. These units are extremely vulerable to ranged attacks, ineffective against armored units, and cannot shift positions while attacking. For the most part, they spawn anywhere on the battlefield and are neutral unless attacked. However, once one army has camped beside the cental pillar too long, they will utter a long, eerie cry and all rush towards the offending army to attack.

Russian Sleepers Sleep-walkers incapable of feeling pain or recieving any status effects. Russian Sleepers wander the battlefield, spreading sleeping-sickness to any enemy unit they cross. Once sleeping-sickness has inflicted a unit, that unit will be unable to move for a few seconds, and all movement is permanately slowed (unless recouped in a castle). Sleeping sickness affects multiple units simultaneously, but Russian Sleeps have no other attacks and this ability has a long cooldown. Mainly, they wander near the central pillar, but can end up on either side of the field just as well.

(Yes, I know. Not the best ideas for a new unit)

Feemer Order

Knight - Even though the nation of the great 

knights fell to the chaos empire, a few swordwrath took up the way of the shield from their spearton commanders. Knights are in other words more advanced swordwarth, taking more hits to kill and equiped with a shield of their own, stronger then their swordwrath kin, but weaker then the spearton. These swordwrath are equiped with shortswords, however their incresed health makes up for some of their reduced damage.

Hp increase - The Great Knights having trained in both the arts of the 

swordwrath and speatons, can increase their health for a limited time

Chaos Skeleton - The bones of the dead were summoned to fight for the Chaos empire, whenever it be a former friend or foe. The skeleton would have no choice but to fight it. Skeletons are units that are like zombies, but have no guts and instead fight the enemy in melee combat. Most skeletons are bones of former slaves, soldiers, and people. they are mostly peirced togther by magic, a few good hits can ensure it dies...

Resistant - Skeletons can't be stunned or be posioned. This is due to the fact that they are not even alive... and that they have barely any flesh

Spiders:  Spiders have the ability to stun and poison, also to shoot sticky silk that can trap enemies for 10 seconds. They have the speed, damage, and attack rate of speartons. They can be ranged units. Abilities: 1. Venom The spider has this as default. It will bite units causing poison. Costs 150 gold and 100 mana  2. Silk trap: 5 spiders will build a wall of silk similar to the magikill wall and miner wall. It will go across the screen. Units that run into the wall will become stuck! Only ranged units can destroy it. It has the health of a non upgraded giant, but only one silk trap can be built  3. Spider growth 1,2,3 Spiders will increase in health and size 3 times and get the health of a spearton. 4.Spiderling spawn: Spiders spawn 3 small spiders that have the health of swordwraths.

BladedFire's Units

Furywrath Another improvised swordwrath that uses martial arts to defend and attack.

Cost:450gold 200mana

Training Time:450(physically trained only, no weapons)


Health:3bars(Martial art masters have good stamina)

Speed:Spearton speed

Damage:Same as Spearton

Melee and ground units

Abilities:Backhook kick(200 gold) costs 20 mana, a powerful kick that stuns enemies and make severe damage to them.This is an AOE effect attack.

Thousand fists(300 gold for research)costs 50 mana, powerful multiple punch that bruises enemies and make their defense lower.This attack can reduce the enemy's defense by 40% and will take damage over time because of the bruises.

Diseaser A diseased dead that can disease enemies and make them die but also make themself die too.

Cost:100 gold 100 mana

Training Time:800(Disease injection)


Health:1 bar(as same as Bombers)

Speed:Bomber speed Damage:No damage

Melee, ground unit and suicide.

Abilities:Disease(researched) enemy that contacts diseaser will have disease that make their attack, defense and speed lower than 80% of the original stats, will be poisoned that can't cure except garrison. but when diseaser contacts with them, they melt.

Flash A fast unit that can teleport and attack first.

Cost:300 gold 100mana

Training Time:700


Health:3 bars

Speed:Extremely faster than Shadowrath

Damage:As same as Giant

Melee and ground unit.

Abilities:Teleport(researched) Teleport to somewhere.(No recharge, can use instantly without cost)

Ranger Hunter: Deals more damage to ranged unit.

Spearce A fast attacking low tier Spearton unit.

Cost:250 gold 50 mana

Training Time:550


Health:2 bars(slightly more than Swordwrath)

Speed:Faster than swordwrath

Damage:Less than Swordwrath(x2 attack)

Melee ground unit

 Abilities:Pierce(200 gold 100 mana to research)50 mana per use. Breaks the enemy's armor b

y 30% inflicting 10% damage to the enemy.(Not avaible for gigantic units)

Rangidon A higher tier unit of Archidon.




Health:3 bar(Slightly less than Shadowrath)

Speed:same as Archidon

Damage:Same as Spearton

Ranged ground unit

 Abilities:Power Shot(400 gold to research)50 mana per use.Increases the range and inflicts 170% damage of normal to the enemies.(!50% to flying units).


A dark spellcaster that threatens enemies and kill them with kinds of spells.

Cost:700 gold 700 mana



Health:5 bar(Slightly less than Spearton)

Speed:Faster than Magikill

Damage:Charges a dark ball and projects it to the enemy dealing damage more than Spearton

Ranged ground unit

 Abilities:Nightmare(100 gold 50 mana to research)No mana per use. Summons a large swarm of skeleton bats to scare the enemies.(Not effective to Higher Tier Unit)(Only Swordwrath, Archidon, Crawler and Bombers)

Touch of Death(200 gold 150 mana to research)10 mana per use. Takes a lot of time to research. Touches an enemy's head with his palm and vanish the victim to thin air.(Not effective to Magikill, Meric, Medusa, Marrowkai and Giants(Enslaved too.)

 Black Hole(300 gold 200 mana to research)50 mana per use. Summons a large supernova that sucks every troops into it in range.(Larger than Magikill's Explosion radius.)

Jombloxx's units Masterwrath - The swordwrath from the statue itself  - 1500 gold 1000 mana

training time:1 min


Health 1 bar but decreasing slower than giants'


Total Rage - 1000 gold 500 mana  

Peacekai (Peace Marrowkai) - 400 gold 400 mana

training time:20 sec

Pop:4 Health 3 bars


 War Angel - 100 gold 100 mana - like reaper

Fists of justice - 100 gold 50 mana - like hell fists

 JomMiner - 150 gold 0 mana

trainig time:as the regular


Health: 1 bar

 Damage:very small

Abilities: Phantom Kill : sends a ghost to instany kill a unit


hustle - you know what i am talking about.

Rock wall -much heavier than the regular wall.

Flying Bomber - 450 gold 150 mana

training time: 600


Health: 3 bars


Explosionis - 200 gold 0 mana - doub

les the speed of throwing his bombs.   

Harekiller's Unit Ideas By the way, I made a chart of Light and heavy units, so when below it says "Light" or "Heavy" Unit, just look here:

Light Units                                 Heavy Units

Swordwrath                                 Spearton

Shadowwrath                              Albowtross

Archidon                                    Enslaved Giant

Meric                                         Magikill

Bomber                                      Juggerknight

Crawler                                      Giant

Miner                                         Chaos Turret

Eclipsor                                     Marrowkai

Dead                                         Medusa

Deliever (my own)                       Drudge (my own)

Lancearian (my own)


A unit that is a fusion of Spearton and Juggernaut. Because of their large defense and attack on both of them, this unit would had have a huge amount of defense and attack in change of its speed(so this unit would have been very slow due to its defense.) so it would have been like a walking tank.

The model for the weapon will have to look like a spear but with 2 large axes under the pointy top.the shield will have to be bigger.

Gold cost--------- 550

Mana cost-------- 600

Attack--------a whole bar like of a miner's health(but takes a long time to recharge.)

Use The Nakomi is very strong and stronger in squadrons even though of their slow speed, the huge defense will and can cover that weak spot. the only way these units can be killed is with magic.back in time before they became Nakomis they were cap

Weaknesses Ranged units- Ranged units can easily shoot down the Lancearians before the Lancearians can attack.

Swarms- Lancearians can only attack one unit at once, so the Lancearians could only kill 1 or 2 of them before he's overwhelmed.

CHAOS UNIT IDEAS Deliever- Description

IMPORTANT (Ghost Relievers): If delievers are killed by tower spawned ghost units, theres a 10% chance that they convert back into their original form and fight for the side of the tower spawned ghost.

Delievers, or the Lost Ones, are shells of the Chaos's prisoners. They are cheap to create and are deadly in overwhelming swarms. They are weak, but their inability to recieve pain and immunity from infection makes them able to endure tons of damage.

After the toils of battle, millions of dead bodies from order are left to fester. In this time, the marrowkai go around, injecting a Shell Spirit into every body. Over time, the shell spirit overwhelms and consumes the body's natural spirit, corrupting the body with immense evil and transforming it into a corpse. No matter what the person was before being consumed by a shell spirit, be it a heroic spearton or a eagle-eyed archidon, no sign of the person's personality is seen once it has been "converted" into a deliever.

Personality The Lost Ones are simply shell spirits in stickman form. The shell spirits are extremely malicious, and want nothing more than the taste of living flesh. However, Delievers can be controlled with magic strong enough.

Stats Faction------------- Chaos

Location------------ Land, Old Battlefields

Role------------------ Overwhelming

Health--------------- Very high, 7 bars Attack power----- Low

Attack Rate------- Medium

Gold cost---------- 225

Mana cost-------- 0

Training time----- 10

Population-------- 2

Training area---- Graveyard

Weapon----------- Hands

Use Used in huge numbers, Delievers could easily overwhelm any amount of troops.

Guardian- Description Guardians are suits of dark armor held together by evil spirits. They are not living beings. They can run for miles on end with no complaints and they can jump into a pit of spikes and yet feel nothing.

Gaurdians run faster than speartons, and can see farther than archidons.

Personality Gaurdians have no feelings.They live to serve the chaos, and will follow their master's orders no matter what the odds.

Stats Faction------------- Chaos

Location------------ Forts, Prisons

Role------------------ Elimination

Health--------------- Very high, 12 bars 

Attack power----- High

Attack Rate------- Medium

Gold cost---------- 900

Mana cost-------- 0

Training time----- 28

Population-------- 5

Training area---- Crypt

Weapon----------- Huge two-handed Scythe

Use Gaurdians can be used for almost any purpose, being used to doing anything that their masters wish.

The only units that can kill Gaurdians 1 vs 1 are:

Enslaved giants






Description Rarely seen, ripping up trees and causing stampedes in a rage, Gigants are a truly terrifying sight. The first shadowraths who spotted them on scouting missions thought they were cracking up at first, and even closer inspection didn't reassure them by a lot. Those shadowrath had to stay in hospital for several months just for their  legendary hearing and balance to come back to them.

Gigants are the biggest of all giants, and are known by many as a completely separate species. Alienated from their giantish counterparts by climate, Gigants have mutated even larger to reign over their lands without mercy.

Personality Gigants are even dumber than giants. They survive only with sheer size and strength, and therefore have very little brainpower.

Stats Faction------------- Chaos

Location------------ No Man's land, in areas where even giants are afraid to roam

Role------------------ All purposes

Health--------------- Extremely high, 40 bars

Attack power----- Extremely high, 3 bars, shock 4s, splash damage

Attack Rate------- Low

Gold cost---------- 3500

Mana cost-------- 0

Training time----- 100s

Population-------- 20

Training area---- Cave

Weapon----------- Big tree, dead giant

Use Almost anything, except for scouting and trying to look weak so the enemy underestimates you.

Edwardok's units Axewrath:   When the juggerknights got captured, the axewrath who were relatives came to help.  but chaos was too strong.  As the prisoners and labourers, the axewrath were tortured and killed.  Though the axewrath were tough, the juggerknights who were so evil that they smashed an axe through thier heads and a sword through their legs, killing them.  The remaining axewrath were red with anger, and smashed the guards, took back their weapons and limped to order with wounds and scratches.




attack power:very hight

health:3and half bars

speed:a bit slower than swordwrath

can throw one spare axe that it rips out from the head

Special abilities:

Fury of axes:

gold cost:100


it makes a unit - one and a quarter bars of life                                                                                                      

Zombiedeath's Units Samuwrath After the Swordwrath took up the way of the ninja, a few Shadowrath did not agree with the stealthful, tactile ways of their bretheren. They decided that it was time for a new approach. This group has become the Samuwrath.

Faction: Order

Cost: 450 Gold 150 Mana

Training Time: 200

Pop: 4

Health: 4 Bars

Melee Ground Unit

Abilities Meditate- The Samuwrath stands still and concentrates, increasing the power of his next attack. 10 second recharge. (Note: The Samuwrath is extremely vulnerable while doing this. Back him up with Archidons and/or Speartons)

Fight With Honor- The Samuwrath lets out a war cry, increasing the morale of surrounding units and boosting their speed and attack power for a short time. 20 second recharge.

Reaper During the Conquering and most of the Order-Chaos War, Death himself happily toiled away collecting the souls of fallen soldiers before being approached by Medusa, who promised a steady flow of fresh souls in exchange for his servitude. The Reaper serves as Medusa's summoner, bringing in minions to obey their every whim. When not calling on demons or enslaving enemy soldiers, he fights hand to hand with his deadly scythe.

Faction: Chaos

Cost: 500 Gold 500 Mana

Training Time: 500

Pop: 3

Health: 3 Bars

Magical/Melee Ground Unit

Abilities Enslavement- The Reaper chains up an enemy unit, forcing them to fight for him. This ability does not work on Giants/Enslaved Giants or Miners. Very long recharge time, so use wisely. 1 minute recharge.

Minion Summon- Similar to the Magikill's summon ability from Stick War 1. The Reaper slams his scythe on the ground, opening a portal where a Chaos unit emerges to fight. Unit type is random. Reaper is vunlerable while opening the portal. 5 second recharge.

ultimate hyperions units Order Hoplite ​when the speartons were defeated by Order, they sought a new way,they evolved into hoplites with less armor and longer spears for throwing,they are also equipped with a short sword which has a strike equal to the shadowrath's third fixate strike


500 gold 100 mana


3 bars




High, almost a much as the shadowrath

Melee/Ranged ground unit


Shield wall\shield bash

enemies charging into him will be shish kebabed

200 mana 50 gold 


will throw his spear and fight with sword 

free toggle

Ckristopherjames' unit Pestilence

The Pestilence is the spellcaster of the Oblivion Empire. They can inflict poison to the enemy everytime they are hit by the Virus that is within the hands of The Pestilence. Pestilences have 3 spells: Virus spread, Consume, and Pharoah's Tomb.


cost 500 gold 600 mana

Production time: 60 seconds

Attack same as Dead (Melee)

Attack Speed same as Dead

Speed same as Dead

health same as Dead

Virus hands 200 gold 100 gold

Allows the Pestilence to inflict poison to the enemy everytime they are hit by the Pestilence's hands. Mana cost 10.

Virus spread

Cost: Free

cooldown 10 seconds

Spreads a Virus that can poison the enemies and stun them for 3 seconds. The poison from the virus can  be healed only by garrison. If the units die because of the poison, a pool of poison will spawn on the victims' location.


300 gold 200 mana

cooldown 25 seconds

Consumes any non-Giant unit killing it instantly.

Pharoah's Tomb

300 gold 300 mana

cooldown 30 seconds

Sucks any unit (Including your own) in front of the Tomb releasing them after 7 seconds. After they are released they will be stunned for 5 seconds and will have poison after recovering from stun. Very effective for massers.

Hermit Crab Info : When medusa died, The poison splattered on a swordwrath. He became sick! Any medicines wouldn't work! He died! Our men buried him under the ground. After some days, THE SWORDWRATH CAME OUT FROM HIS GRAVE! and now he's looking advanced dead! Gold : 450 Mana : 150 Population : 4 Time : 20 seconds Health : 4 bars Faction : Chaos Speed : Same as swordwrath Damage : Higher than normal dead Abilities: 1) Undead Soul

Gold : 300                                   Mana : 100

Time : 30 seconds

Function : Hermis' damage and speed increases!

2) Poisonuous Guts

Gold : 300                                    Mana : 10/use

Time : 10 seconds

Function : A toggle that toggles poison on and off.

3) Deadology

Gold : 500                                    Mana : 50/use

Time : 60 seconds                   Time ( to use ability) : 10 seconds

Function : Hermis heals another unit by mysterious ability.

​ Unknown first Unknown second Unknown third Unknown fourth Unknown fifth Unknown sixth Unknown seventh Unknown


Strong ground unit, good against Archidon and statues that hold a mace.

Health: 7 bars

slow, but they can knock sheilds down easily.


A miner that can mine, but still defend himself when attacked.

MINWRATH STATS HEALTH Same as miner Damage  same as crawler Speed a little slower than swordwrath Cost 250 gold Training time 20 secs Abilities:

Dig-  digs mini ditch that next 3 enemy units fall into and get stunned for 5 seconds and take a little damge. (100 mana, 20 seconds cooldown time)

BTD6_maker's Units Tunnelwrath Elite miner that can dig a tunnel and become invisible. It can pop up on an enemy to do two-bar damage. It has three bars of health itself. It has a population of 3.

Maximum time in tunnel: 10 sec

Cooldown: 30 sec

Mana cost of ability: 100 mana

Gold cost of ability: 0 gold

 It can build a wall (8 bars) and a turret (4 bars, attacks like Archidon).

Time to build wall: 10 sec

Cool down for wall: 20 sec

Mana cost of wall: 0 mana

Gold cost of wall: 200 gold

All stats same for turret.

 It may heal a statue, wall, or turret by 1 bar.

Cooldown: 10 sec

Mana cost: 50 mana

Gold cost: 50 gold

 Mana cost of unit: 50 mana

Gold cost of unit: 300 gold

Crasher The flying unit. To attack, it crashes down doing 1 bar damage to enemies in a short distance. It waits 2 seconds before flying again. When it crashes, melee units can attack it. It has 4 bars of health. It has a population of 5.

NOTE: It may attack flying units. It will then still be unable to move or attack for two seconds but is not targetable by grounded melee.

 Mana cost of unit: 150 mana

Gold cost of unit: 550 gold

Bluexmagic's unit:

Destricaticus: a magic unit, with both abilties of all magic units. Gold:1000 Mana:1000 AdrianC253's Units (srry, dont actually have a username)

Sucker -

Faction: Order

Gold: 450

Mana: 200

Uses his arms and body and rolls up into a ball, also trapping a enemy inside, similar to the kamikaze bomber's ability. This causes the Sucker to implode causing a small portion of freindly fire damage as well as causing normal damage to the enemy near them.

Special ability

- High Implode Ability 

Gold: 0

Mana: 350

Reload time: None

This ability causes to damage in air chaos enemies and also cause a small portion of freindly fire damage as well as damage to ememy. The sucker's ability kills all in air enemies in one strike.

Heavy Puncher

Faction: Chaos

Gold : 800

Mana: 0

Heavy Puncher cause one bar of damage on any enemy making this unit a heavy killing unit. Havy Puncher's range is a bit more longer than a swordwrath's and shorter than a archidon. He has a very short reload punch time, every punch uses 4.2 seconds to reload.

Special Ablity:

Rapid Punching

Punches 60% more faster

Gold: 50

Mana: 450

Reload time: 90 seconds

ToastyToast's Units

Eagle Eye

Description : The Eagle Eyes are peaceful people,but they are really experienced at ranged weapons,they have a crossbow made out of wood and gold,an iron helmet,a golden quiver and armor plates for their hands and legs. These units are expensive than the Archidons,but cheaper than the Albowtross making them a good substitute.

Gold : 350

Mana : 50

Population : 3

Abilities : Battle Rage - Ranged Beast

The Battle Rage has 2 levels,it will increase the Eagle Eye range by 30% in the first level,and give him a 5% speed boost,the second level will increase the range by 10% and the speed by 2.5%

The Ranged Beast will make the Eagle Eye shoot 4 fire arrows at once,dealing increased damage and dealing burning damage                                                                                              

Speed : Normal, Quite fast when battle rage is researched

Health : 2 bars

Damage : Medium, High when Ranged beast is used

Armour : Yes

Training Time : 25 seconds

Training Location : Archery Range

Faction : The Lost Empire

Type : Ground Unit

Black Magic Description : The Black Magic is a very gruesome creature,it has a half human,and half monster,its legs are very sharp and silent,this creature can use one of his abilities to make an enemy unit fight for his side,and can spawn demons,who are dark red colored and has 3 legs,to fight for him,he can also use small red plasma balls attack with them,however,this unit is bestly used as an army spawner,due to its weak damage and low health,slow speed and high cost,making it a very weak caster if attacked.

Gold : 530

Mana : 470

Speed : Slow

Abilities Costs :

Possess : 150 mana to use

Demon Mouth : 300 gold 120 mana to research

Free demon spawning,10 seconds cool down

Demon Mouth Health : 1 Bar

Demon Mouth Damage : Low

Demon Mouth Speed : Medium


Population : 6

Health : 1,5 Bar

Damage : Low

Abilities : Possess - Demon Mouth

Description : Possess will make an enemy unit fight for your side

Demon Mouth will make the Black Magic spawn Demons

Faction : Chaos

Training Time : 30 seconds

Type : Ground Unit


Description : Their name is Ordered,same as their faction and role,the Ordered are the Warriors of the Order statue,Stronger and faster than all Order units except the Enslaved Giant,however,they cost more and takes a while to be trained.Their role is to attack the enemy,and protect weak units that are being attacked,such as a poor miner that is being attacked by multiple enemies,they sacrifice themselves for the love of their country,and to protect their country and its people.

Gold : 550

Mana : 85

Population : 10

Health : 7,5 bars

Damage : High

Abilities : Shield Up - Shield Push

Description : The Shield Up ability will make the Ordered raise their shield,the same as the Speartons,blocking 40% upcoming damage

Shield Charge will make the Ordered charge in a line with their shields raised,pushing the enemy units,dealing damage to them,and stun them.

Speed : High

Armour : Yes

Training Time : 29 seconds

Training Location : Barracks

Faction : Order

Type : Ground Unit

SlasherOmegaUltima's Units: Redesigned: Order: -Swordwrath

Chaos: -Soon coming

Toastytoast's empire ideas : When Order defeated Chaos,and when Medusa died,a new empire was born in that day.The Lost Empire!the Lost Empire was an ally of Order,long time ago,they were supporting Order,in the days Order was still weak,the Lost Empire helped them,this empire's name was called "The Avengers Empire" because they were helping people,but now,the Chaos empire have tricked the minds of the Lost Empires (AKA The Avenger Empire).they can't remember anything,all they know is to kill everyone that gets in their,they are the enemies of Order,Elementals,and even Chaos that tricked them.Even that this empire is very old,it has deadly units because of it's scientists and researchers.

Interface : the interface looks old,and different,because this empire is lost,that means they are very very they should have a different interface,here it is : (Please Click on the image for better view,thanks)


Miner :

The Miner is the basic economic unit for the Lost Empire,they have a basic bag and a pickaxe,similliar to every human being miner in the game.

Gold : 150

Mana : 0

Population : 2

Training time : 8 seconds

Attack Power : Very Low

Attack Rate : Low

Health : 1 Bar (2 Bars with Miner Hustle)

Training location : The Bank

Abilities : Miner Hustle

Speartier :

The Speartier is a cheap and a high damaging unit,but has a low chance to survive in strong combats

Gold : 125

Mana : 0

Population : 1

Speed : Medium - Fast with Battle Hustle

Training time : 12

Attack Power : Moderate

Attack Rate : Medium - Fast with Battle Hustle

Health : 2 bars,no armour

Training location : Barracks

Abilities : Battle Hustle

Ability Cost : 100 Gold 50 Mana to research,10 Mana to use

Ability Cool Down : 5 seconds

Ability Info : The Battle Hustle makes the Speartier glow golden,giving them a speed boost,higher attack rate,at a cost of some mana

Hoplite :

Armoured ground infantry unit,used to tank damage

Gold : 450

 Mana : 50

Population : 3

Speed : Fast

Health : 7 bars

Training Time : 25 seconds

Training Location : Barracks

Abilities : Block & Dash

Block : 100 gold 50 mana to research,free to use,it will make the Hoplites raise their shields and form a defensive wall,reducing 40% upcoming damage

Dash : 200 gold 75 mana to research,35 mana to use,it will make the Hoplites dash forward with their shields raised,damaging and stunning the enemy units,after the activation,the Hoplites block ability will be automatically canceled,but it can be activated again      

Xtasyamphetamine's units                                                                                               Fury : The fury is a strong and fast swordsman, but not as fast as a Shadowrath. Great for eliminating armoured targets.

Gold : 250

Mana : 10

Population : 2

Speed : Moderately fast

Health : 5 bars

Armor : Head visor, chestplate

Training Time : 15 seconds

Training Location : Barracks

Abilities : Slow Death, Electric Fist

him to cut him to piec

Ultradinosaur's units Engineer/Undead Engineer/Volcanic builder

The Engineer is a defensive slow moving builder unit it can build ONLY one building through out the whole game and if that building is destroyed the Engineer will die with it.

Cost: 450 gold, 200 mana/450 gold, 200 mana/Fire and Earth and Water, 100 mana

Population: 6

Speed: Slow like a miners

Health: 1 bar

Training Time: 20 seconds

Training location: Mine

Attack power: very low

Abilities: Small Ballista/Poison Ballista/Small Lava Belcher, Heavy Catapult/Heavy Catapult/Lava Belcher, Front line Barracks, Small Support

Small Ballista/Poison Ballista/Small Lava Belcher: Builds a small, weak, lightly armored Ballista turret costing 100 gold/100 gold/100 gold. Only four allowed on each side. Three bars of health. Takes 5 seconds to build Poison Ballista gives off poison effect while the Small Lava Belcher gives off a fire effect (No Upgrades needed)

Heavy Catapult/Heavy Catapult/Lava Belcher: Builds a large heavily armored catapult dealing moderate damage and costing 300 gold, 100 mana/300 gold, 100 mana/300 gold, 100 mana. Only one allowed on each side. Ten bars of health. Takes 20 seconds to build. The Heavy Catapult/Heavy Catapult give off a stun effect While the Lava Belcher gives off a strong fire effect. (Upgrade cost 500 gold, 300 mana)

Front line Barracks: Builds a small lightly armored barracks which allows you to train Swordwrath, Spearton and Arcidion troops from here. Build cost is 700 gold, 300 mana. Only one allowed on each side. Each troop costs 20% more to train here. Five bars of health. (Upgrade cost 1000 gold 500 mana)

Small Support: When in need the engineer spawns in five much weaker Swordwrath/Crawler/Earth Elemental units for 100 mana. Will only work one time for an engineer. These units are uncontrollable and will attack the enemy no matter what. (Upgrade cost 500 gold, 200 mana)

Please let me know what you guys think in the comments below :D

Seanuriarte's units Thief- Description:Found in the depths of the Rome lands, the thief is a very useful unit.

Attack rate: N/A

Speed: As fast as a shadowwrath.

Health: 6 bars,armored.

Training area:Barracks



Mount- Attack rate: As fast as a spearton.

Speed: As fast as a giant.

Health: 10 small bars (armored)

Training Area:Crypt

Empire: Chaos


Other random troop ideas here

  1. Nightwrath - the leaders of the Shadowrath, they have forsaken the use of their staff and sword to use two daggers. they teleport behind their opponent in a flash of smoke and slash at them from behind, dealing X2 damage. they also frequently dodge ranged attacks by rolling out of the way, hence the enmity between the Archidon and the Shadowrath. they have a passive unlockable ability, the art of daggers, which allows them to disengage from their opponents by teleporting away then proceeding to adorn the enemies bodies' with throwing knives. cost: 850 gold, 350 mana.
  2. Fireworks Battle Array- The first use of gunpowder was in the making of fireworks. So the inventors of fireworks weaponized them in this large, slow moving structure. a siege engine that launches 5 fireworks per shot and then has a 5 second reload. Can be absolutely devastating if used at the right time. The explosions one hit swordwrath. cost: 2000 gold 500 mana.
  3. Alchemist- A powerful, but extremely subtle and hard to use unit, that must gather various supplies, in order to create powerful effects. Some examples include splash potions that turn enemy units into harmless rabbits that give the first side to kill them gold, summoning a storm that causes units trapped beneath it to rot alive, be they friend or foe, summoning a dragon, a bottle of discord which when thrown at the enemy causes uncontrollable infighting within their ranks, and causing spikes, giant cherries, and the moon to start slamming into everything on the battlefield. The possibilities are endless. However, of course, specific criteria must be met to use these potent effects. Cost- 4000 gold, 250 mana, 1 spellcaster unit.
  4. Shovelton- uses a shovel to attack which does more damage than a swordwrath and also has more health. It has an ability where it can dig into the ground and attack enemy units once it digs out. Cost- 150 gold
  5. Staffwrath- uses a staff to attack, has more range than a swordwrath and attacks faster than one, is relatively fast but slower than a shadowrath. Cost- 175 gold
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