Gold is the main resource in the Stick War Franchise. It allows you to train units and research the many technologies found within the Stick War games.
Gold deposits[]
Stick War[]
In the Original Stick War, there are 4 lines of gold patches, the one being closest to the statue is referred to as the first row, the row after that is called second row and so on. The last 2 rows are in the center and both sides have to fight for the patches of gold.
Unlike future games, all miners will mine a single patch until it is depleted, and once it is, a new gold patch will spawn in the center.
Stick War II: Order Empire / Stick Empires[]
Each side has two rows of gold, the one being closer to the statue being referred to as the first row, with the second row being referred to as the second row of gold.
Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners are exempt from this limit.
Stick War: Legacy[]
There are 4 gold patches on each side, and there are only 2 on your side in Endless Deads. The gold mine spell can be used to add 1 gold deposit for 1 round.
Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners are exempt from this limit.
Stick War III[]
There are 4 gold patches on each side. In 2v2, each side has 6 gold patches instead.
Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners and miners that have already started mining that patch are exempt from this limit.
Obtaining[]
In each game, players begin a match with 500 Gold.
Stick War/ Stick War: Legacy[]
Gold can be obtained from one of the following actions;
- Mining gold, a miner will swing his pickaxe on a gold deposit and once his bag is full, (this can be seen on a bar above him, although you must user control him to see the bar) he will move behind the statue and deposit his workload.
- Passive income from the statue (the crown can be upgraded to increase the income of gold).
Additionally, in Stick War: Legacy, different game modes can start the player with different Gold amounts:
- Deathmatch: 10000 Gold
- Super Deathmatch: 4500 Gold + three additions of 3000 Gold throughout the match
- Missions: Can start the player with different Gold amounts
Stick War II: Order Empire / Stick Empires[]
Gold can be obtained from one of the following actions:
- Using miners to collect from the gold piles found in front of the statue, which is the most efficient way
- Collecting gold from the tower, which gives 20 gold every 5 seconds
- Researching Passive Income, which gives a slow, fairly low amount of gold & mana every few seconds.
Additionally, in Stick War II: Order Empire, different difficulties can start the player with different Gold amounts.
Additionally, in Stick Empires, Deathmatch starts the game with 1500 gold.
Stick War III[]
Gold can be obtained from one of the following actions:
- Collecting Gold from gold deposits using Miners
- Passive Income (approx. 10 Gold every 10 seconds)
- Tower Bonus (Each time a miner drops off a bag of Gold while controlling the Tower, it grants bonus Gold equal to 10% the income per level of Tower Bonus, max 40%)
The following cards can also grant gold through other means:
- Brilliance: Refunds an Upgrade's Gold cost when it finishes researching.
- Salvager's Smithy: Grants 30 Gold each time an enemy unit dies, and refunds 25% of a dying allied unit's Gold cost. Does not gain Gold from summoned units.
- Vault of Prudence: Every 20 seconds, grants 10% of your current Gold if your Gold is above 2000.
Function[]
Gold is used to train every unit throughout the series.
Stick War[]
Unit | Cost |
---|---|
Miner | 200 |
Swordwrath | 150 |
Archidon | 400 |
Spearton | 400 |
Magikill | 1200 |
Order Giant | 1400 |
Stick War II: Order Empire/ Stick Empires[]
In Stick War II, Gold is now used to research unit abilities as an added functionality alongside training units.
Asterisks in the below charts indicate that the specific unit or upgrade requires mana in addition to gold.
Order[]
Unit | Gold Cost |
---|---|
Miner | 150 |
Swordwrath | 150/125 |
Archidon | 350/300 |
Meric* | 300 |
Magikill* | 500 |
Spearton* | 450 |
Shadowrath* | 450 |
Albowtross* | 450 |
Enslaved Giant | 1500 |
Ability/Upgrade | Gold cost (Research) |
---|---|
Miner Hustle* | 300 |
Passive income*(All levels) | 150 |
Tower Spawn* | 600,2000 |
Resilience* | 50 |
Miner Wall | 100 |
Cure* | 100 |
Giant Growth I and II* | 200,400 |
Poison Spray* | 50 |
Electric Wall* | 100 |
Castle Archer I,II and III | 300, 400, 500/300, 600, 900 |
Fire Arrows* | 50 |
Blazing Bolts | 400 |
Rage* | 50 |
Shield Wall* | 50 |
Shield Bash* | 50 |
Shinobi I and II | 100,150 |
Ability | Use Gold Cost |
---|---|
Miner Wall | 200 |
Chaos[]
Unit | Gold Cost |
---|---|
Enslaved Miner | 150 |
Crawler | 100 |
Dead* | 300 |
Marrowkai* | 400 |
Medusa* | 500 |
Juggerknight* | 450 |
Bomber | 75 |
Eclipsor* | 400 |
Giant | 1500 |
Ability | Research Cost |
---|---|
Miner Hustle* | 300 |
Miner Tower | 100 |
Passive Income*(All levels) | 150 |
Pack Mentality* | 100 |
Predatory Edge* | 100 |
Charge* | 50 |
Poison Guts | 300 |
Castle Dead I,II,III | 300, 400, 500/ 300, 600, 1000 |
Hells Fists* | 100 |
Venom Flux | 200 |
Resilience* | 50 |
Giant Growth I and II* | 200,400 |
Tower Spawn I and II | 600, 2000 |
Elemental Empire[]
Unit | Gold Cost |
---|---|
Earth Elemental | 150 |
Water Elemental | 350 |
Air Elemental | 400 |
Fire Elemental | 450 |
Charrog | 600 |
Cycloid | 750 |
Infernos | 850 |
Treature | 500 |
Blind Gate | 600 |
Scorch | 800 |
V | 1350 |
Notes[]
- Gold and Mana are the only two resources in the Stick War series gathered within a match (and not saved for later stages, like Gems or Empire Coins).
- Manual Detonation used to cost 300 gold.
- It was made free to cast in a recent update.