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Gold is the main resource in the Stick War Franchise. It allows you to train units and research the many technologies found within the Stick War games.

Gold deposits[]

Stick War[]

In the Original Stick War, there are 4 lines of gold patches, the one being closest to the statue is referred to as the first row, the row after that is called second row and so on. The last 2 rows are in the center and both sides have to fight for the patches of gold.

Unlike future games, all miners will mine a single patch until it is depleted, and once it is, a new gold patch will spawn in the center.

Stick War II: Order Empire / Stick Empires[]

Each side has two rows of gold, the one being closer to the statue being referred to as the first row, with the second row being referred to as the second row of gold. 

Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners are exempt from this limit.

Stick War: Legacy[]

There are 4 gold patches on each side, and there are only 2 on your side in Endless Deads. The gold mine spell can be used to add 1 gold deposit for 1 round.

Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners are exempt from this limit.

Stick War III[]

There are 4 gold patches on each side. In 2v2, each side has 6 gold patches instead.

Each Gold patch can only be mined by up to 2 Miners at a time. User-controlled Miners and miners that have already started mining that patch are exempt from this limit.

Obtaining[]

In each game, players begin a match with 500 Gold.

Stick War/ Stick War: Legacy[]

Gold can be obtained from one of the following actions;

  1. Mining gold, a miner will swing his pickaxe on a gold deposit and once his bag is full, (this can be seen on a bar above him, although you must user control him to see the bar) he will move behind the statue and deposit his workload.
  2. Passive income from the statue (the crown can be upgraded to increase the income of gold).

Additionally, in Stick War: Legacy, different game modes can start the player with different Gold amounts:

  • Deathmatch: 10000 Gold
  • Super Deathmatch: 4500 Gold + three additions of 3000 Gold throughout the match
  • Missions: Can start the player with different Gold amounts

Stick War II: Order Empire / Stick Empires[]

Gold can be obtained from one of the following actions:

  1. Using miners to collect from the gold piles found in front of the statue, which is the most efficient way
  2. Collecting gold from the tower, which gives 20 gold every 5 seconds
  3. Researching Passive Income, which gives a slow, fairly low amount of gold & mana every few seconds.

Additionally, in Stick War II: Order Empire, different difficulties can start the player with different Gold amounts.

Additionally, in Stick Empires, Deathmatch starts the game with 1500 gold.

Stick War III[]

Gold can be obtained from one of the following actions:

  • Collecting Gold from gold deposits using Miners
  • Passive Income (approx. 10 Gold every 10 seconds)
  • Tower Bonus (Each time a miner drops off a bag of Gold while controlling the Tower, it grants bonus Gold equal to 10% the income per level of Tower Bonus, max 40%)

The following cards can also grant gold through other means:

  • Brilliance: Refunds an Upgrade's Gold cost when it finishes researching.
  • Salvager's Smithy: Grants 30 Gold each time an enemy unit dies, and refunds 25% of a dying allied unit's Gold cost. Does not gain Gold from summoned units.
  • Vault of Prudence: Every 20 seconds, grants 10% of your current Gold if your Gold is above 2000.

Function[]

Gold is used to train every unit throughout the series.

Stick War[]

Unit Cost
Miner 200
Swordwrath 150
Archidon 400
Spearton 400
Magikill 1200
Order Giant 1400

Stick War II: Order Empire/ Stick Empires[]

In Stick War II, Gold is now used to research unit abilities as an added functionality alongside training units.

Asterisks in the below charts indicate that the specific unit or upgrade requires mana in addition to gold.

Order[]

Unit Gold Cost
Miner 150
Swordwrath 150/125
Archidon 350/300
Meric* 300
Magikill* 500
Spearton* 450
Shadowrath* 450
Albowtross* 450
Enslaved Giant 1500
Ability/Upgrade Gold cost (Research)
Miner Hustle* 300
Passive income*(All levels) 150
Tower Spawn* 600,2000
Resilience* 50
Miner Wall 100
Cure* 100
Giant Growth I and II* 200,400
Poison Spray* 50
Electric Wall* 100
Castle Archer I,II and III 300, 400, 500/300, 600, 900
Fire Arrows* 50
Blazing Bolts 400
Rage* 50
Shield Wall* 50
Shield Bash* 50
Shinobi I and II 100,150
Ability Use Gold Cost
Miner Wall 200

Chaos[]

Unit Gold Cost
Enslaved Miner 150
Crawler 100
Dead* 300
Marrowkai* 400
Medusa* 500
Juggerknight* 450
Bomber 75
Eclipsor* 400
Giant 1500
Ability Research Cost
Miner Hustle* 300
Miner Tower 100
Passive Income*(All levels) 150
Pack Mentality* 100
Predatory Edge* 100
Charge* 50
Poison Guts 300
Castle Dead I,II,III 300, 400, 500/ 300, 600, 1000
Hells Fists* 100
Venom Flux 200
Resilience* 50
Giant Growth I and II* 200,400
Tower Spawn I and II 600, 2000

Elemental Empire[]

Unit Gold Cost
Earth Elemental 150
Water Elemental     350
Air Elemental   400
Fire Elemental 450
Charrog 600
Cycloid 750
Infernos 850
Treature 500
Blind Gate 600
Scorch 800
V 1350

Notes[]

  • Gold and Mana are the only two resources in the Stick War series gathered within a match (and not saved for later stages, like Gems or Empire Coins).
  • Manual Detonation used to cost 300 gold.
    • It was made free to cast in a recent update.
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