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Heal is the default ability available to Merics.


Description[]

Stick War II: Order Empire/Stick Empires[]

Instantly heals a nearby unit for 20 HP.

Heal is a toggled ability; while toggled on, Merics will always use the spell when it comes off-cooldown and there is an injured unit to heal. While toggled off, Merics do not cast Heal.

Heal shares its cooldown with Cure. In Stick War II: Order Empire, toggling Heal on automatically toggles Cure off, and vice versa.

Stick War: Legacy[]

Heal now restores 30 HP, doubled when the Meric is user-controlled. Heal now cures Poison (Merics no longer have a dedicated Cure ability).

Stick War III[]

Heal now restores 15 HP. In addition to poison, it also removes other damaging status effects.

Notes[]

  • It is possible for multiple Merics to autocast heal on the same unit at the same time, potentially wasting healing if the heal amount is greater than the damage that unit has taken.
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