Mana is the secondary resource in Stick War II: Order Empire, Stick Empires and in Stick War III (in the form of Crystals); which is used to train more advanced units
Obtaining Mana/Crystals[]
Stick War II: Order Empire/Stick Empires[]
Each side has miners to pray on their side. The miners will walk to the statue and kneel down. Blue light will radiate, indicating they are praying and gaining mana at 7 mana per 2.61 seconds, or 161 mana/minute. A maximum of 6 miners can be praying at any one time for one side.
Stick War III[]
Each side has 2 mines (3 in 2v2 games) which have Mana Crystals instead of gold. Once Miners finish mining the crystals and deposit it when their bag is full, they give 50 mana crystals per full bag deposited, and each pickaxe swing mines 10 Crystals (requiring 5 swings to fill a bag). Crystal deposits never run out, and each crystal deposit can be mined by up to 2 miners at a time.
While holding the Tower, each time a Miner drops off Crystals, the Tower grants additional Crystals equal to 10% of the load per level of Tower Bonus (maximum of 40% at Tower Bonus level 4).
Function[]
Stick War II: Order Empire[]
Mana, along with Gold, is used to create more advanced tier two units and is a major cost for all spellcasters. It is also required for most upgrades.
It is also crucial as using a unit's ability costs mana.
Order[]
Unit | Mana Cost |
---|---|
Miner | 0 |
Swordwrath | 0 |
Archidons | 0 |
Meric | 200 |
Magikill | 400 |
Spearton | 50 |
Shadowrath | 150 |
Albowtross | 200 |
Enslaved Giant | 0 |
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Passive Income Gold 1, 2, 3 | 100, 100, 100 |
Tower Spawn 1, 2 | 200, 1000 |
Resilience | 100 |
Cure | 100 |
Giant Growth 1, 2 | 200/400 |
Poison Spray | 100 |
Magikill Wall | 150 |
Castle Archer 1, 2, 3 | 0, 0, 0 |
Fire Arrows | 100 |
Blazing Bolts | 0 |
Rage | 50 |
Shield Wall | 50 |
Shield Bash | 100 |
Shinobi | 100/150 |
Chaos[]
Unit | Mana Cost |
---|---|
Miner | 0 |
Crawler | 0 |
Juggerknight | 50 |
Bomber | 0 |
Dead | 100 |
Eclipsor | 150 |
Marrowkai | 400 |
Medusa | 400 |
Giant | 0 |
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Miner Tower (Research) | 0 |
Miner Tower (Use) | 0 |
Passive Income (Each Level) | 100 |
Predatory Edge | 100 |
Pack Mentality | 100 |
Charge | 100 |
Poison Guts | 0 |
Castle Dead 1 | 0 |
Castle Dead 2 | 0 |
Castle Dead 3 | 0 |
Hell Fists | 100 |
Venom Flux | 0 |
Resilience | 100 |
Giant Growth 1 | 200 |
Giant Growth 2 | 400 |
Tower Spawn 1 | 200 |
Tower Spawn 2 | 1000 |
Elemental[]
All Elemental fusion units cost 100 mana. Scorch, Blind Gate, and the basic Elementals have have 0 mana cost.
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Passive Income (Each Level) | 100 |
Scorpling Health | 200 |
Scorpling Poison | 200 |
Advanced Healing | 100 |
Meteor Strike | 100 |
Castle Air 1 | 0 |
Castle Air 2 | 0 |
Castle Air 3 | 0 |
Tornado | 100 |
Resilience | 100 |
Clone Level 1 | 100 |
Clone Level 2 | 150 |
Tower Spawn 1 | 200 |
Tower Spawn 2 | 1000 |
Spells and Abilities[]
Spell/Ability | Use Cost |
---|---|
Fire Arrows | 5 |
Shield Bash | 10 |
Shinobi | 30 |
Poison Cure | 5 |
Blast | 0 |
Poison Spray | 50 |
Electric Wall | 35 |
Detonate Explosive | 0 |
Charge | 15 |
Poison Guts | 10 per attack |
Petrify | 50 |
Venom Flux | 50 |
Hell Fists | 50 |
Reaper | 0 |
Morph | 0 |
Sacrificial Mass Heal | 0 |
Death Blossom | 30 |
Summon Scorplings | 0 |
Radiant Heat | 30 |
Flash | 0 |
Possess | 50 |
Clone | 50 |
Dragon Call | 30 |
Fire Rain | 20 |
Protect | 20 |
Tornado | 35 |
Stick War III[]
In Stick War III, mana is replaced by Crystals. They are used to train certain units and research most Upgrades, as well as casting all Spells. No unit abilities cost Crystals.
Any card not listed in the tables does not cost Crystals.
The following cards affect Crystal costs:
- Brilliance: Reduces Gold and Crystal costs of Magic units.
- Kytchu: Reduces Crystal cost of Archis.
Units[]
Unit | Crystal cost |
---|---|
Eclipsor | 100 |
Shadowrath | 150 |
Spearton | 50 |
Juggerknight | 50 |
Toxic Dead | 100 |
Meric | 200 |
Magikill | 400 |
Spells[]
Spell | Crystal cost |
---|---|
Illuminate | 50 |
Miner Hustle | 50 |
Rage | 50 |
Surge | 100 |
Tesla Coil | 100 |
Acid Rain | 150 |
Heavy Healing Wisp | 150 |
Lightning Storm | 150 |
Projectile Barrier | 150 |
Snow Squall | 150 |
Healing Ward | 200 |
Upgrades[]
Upgrade | Crystal cost |
---|---|
Mining Engineer | 50/100/200 |
Enchanted Pike | 100/200 |
Miner Upgrade | 100/200/300 |
Spiritons | 150/300/400 |
Zombie Apocalypse | 150/200/300 |
Secret Tunnel | 200 |
Monstrosity | 200/300/400 |
Toxic Totality | 250/400 |
Generals[]
General | Crystal cost |
---|---|
Archis | 200 |
Kytchu | 200 |
Xiphos | 200 |
Atreyos | 200 |
Spearos | 300 |
Thera | 400 |
King Zarek | 400 |
Marrowkai | 400 |
Notes[]
- Negative mana can be obtained through a glitch; it requires the Elemental empire and the fusing of multiple Vs at once without the necessary amount of mana.
- Mana can be gained by praying at the enemy statue, however, your miner must be closer to the enemy statue than your statue when told to pray.