Mana is the secondary resource in Stick War II: Order Empire, Stick Empires and in Stick War III (in the form of Crystals); which is used to train more advanced units
Obtaining
Obtaining
Stick War II: Order Empire/Stick Empires
Each side has miners to pray on their side. The miners will walk to the statue and kneel down. Blue light will radiate, indicating they are praying and gaining mana at 7 mana per 2.61 seconds, or 161 mana/minute. A maximum of 6 miners can be praying at any one time for one side.
[[File:CrystalMine.png|thumb|The Mana Crystal Mines in Stick War III
Stick War III
Each side has 2 mines which have Mana Crystals instead of gold. Once Miners finish mining the crystals and deposit it when their bag is full, they give 50 mana crystals per full bag deposited. These crystals will always be there and never get smaller.
[[File:CrystalMine.png|thumb|The Mana Crystal Mines in Stick War III
Function
Mana, along with Gold, is used to create more advanced tier two units and is a major cost for all spellcasters. It is also required for most upgrades.
It is also crucial as using a unit's ability costs mana.
Order
Unit | Mana Cost |
---|---|
Miner | 0 |
Swordwrath | 0 |
Archidons | 0 |
Meric | 200 |
Magikill | 400 |
Spearton | 50 |
Shadowrath | 150 |
Albowtross | 200 |
Enslaved Giant | 0 |
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Passive Income Gold 1, 2, 3 | 100, 100, 100 |
Tower Spawn 1, 2 | 200, 1000 |
Resilience | 100 |
Cure | 100 |
Giant Growth 1, 2 | 200, 400 |
Poison Spray | 100 |
Magikill Wall | 150 |
Castle Archer 1, 2, 3 | 0, 0, 0 |
Fire Arrows | 100 |
Blazing Bolts | 0 |
Rage | 50 |
Shield Wall | 50 |
Shield Bash | 100 |
Shinobi 1, Cloak Level 2 | 100, 150 |
Chaos
Unit | Mana Cost |
---|---|
Miner | 0 |
Crawler | 0 |
Juggerknight | 50 |
Bomber | 0 |
Dead | 100 |
Eclipsor | 150 |
Marrowkai | 400 |
Medusa | 400 |
Giant | 0 |
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Miner Tower (Research) | 0 |
Miner Tower (Use) | 0 |
Passive Income (Each Level) | 100, 100, 100 |
Predatory Edge | 100 |
Pack Mentality | 100 |
Charge | 100 |
Poison Guts | 0 |
Castle Dead 1 | 0 |
Castle Dead 2 | 0 |
Castle Dead 3 | 0 |
Hell Fists | 100 |
Venom Flux | 0 |
Resilience | 100 |
Giant Growth 1 | 200 |
Giant Growth 2 | 400 |
Tower Spawn 1 | 200 |
Tower Spawn 2 | 1000 |
Elemental
All elemental combinations cost 100 mana while scorch, blind gate and the basic elemntals have have 0 mana cost
Upgrade/Research | Mana Cost |
---|---|
Miner Hustle | 100 |
Passive Income (Each Level) | 100, 100, 100 |
Scorpling Health | 200 |
Scorpling Poison | 200 |
Advanced Healing | 100 |
Meteor Strike | 100 |
Castle Air 1 | 0 |
Castle Air 2 | 0 |
Castle Air 3 | 0 |
Tornado | 100 |
Resilience | 100 |
Clone Level 1 | 100 |
Clone Level 2 | 150 |
Tower Spawn 1 | 200 |
Tower Spawn 2 | 1000 |
Spells and Abilities
Spell/Ability | Use Cost |
---|---|
Fire Arrows | 5 |
Shield Bash | 10 |
Shinobi | 30 |
Poison Cure | 5 (per cured unit) |
Blast | 0 |
Poison Spray | 50 |
Electric Wall | 35 |
Detonate Explosive | 0 |
Charge | 15 |
Poison Guts | 10 (per poisoned unit) |
Petrify | 50 |
Venom Flux | 50 |
Hell Fists | 50 |
Reaper | 0 |
Morph | 0 |
Sacrificial Mass Heal | 0 |
Death Blossom | 30 |
Summon Scorplings | 0 |
Radiant Heat | 30 |
Flash | 0 |
Possess | 50 |
Clone | 50 |
Dragon Call | 30 |
Fire Rain | 20 |
Protect | 20 |
Tornado | 35 |
Notes
- Negative mana can be obtained through a glitch; it requires the Elemental empire and the fusing of multiple Vs at once without the necessary amount of mana.
- Mana can be gained by praying at the enemy statue, however, your miner must be closer to the enemy statue than your statue when told to pray.
- All combined units in the Elemental Empire (Charrog, Cycloid, Treature, Inferno and V) take 100 mana.
- In contrast, all 4 basic elements cost no mana whatsoever.
- Stick War 1 actually didn't have mana; instead, players simply had to pay gold in order to build units.