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Merics are support units in the Order military, able to heal their fellow men in the midst of battle without the need for garrisoning troops into the castle. Along with the Shadowrath and Albowtross, Merics were introduced in Stick War II: Order Empire.

Description[]

Stick War II: Order Empire/Stick Empires[]

Merics are a unit with the capability to Heal (and cure if the other units. They can be bought for 300 Gold and 200 Mana.

They can also cause damage (although the damage is really small).

Stick War: Legacy[]

Merics are a spell units that can be bought for 250 Gems. They restore 30 health per heal. When controlled by the user they heal 45 health.

They do not perform the "falling animation" when stunned by Giants or Magikills. They have extremely low health, their color of their robe no longer changes to red when used by enemies.

They appear in the bonus level called "Storm The Rebel Mage Camp". They are trained in the start of the level. Later they are assisted with Magikills that will attack your statue in a short period of time. Completing this bonus level will grant you a meric spell (This cannot be abused by repeatedly playing this level, you won't get any more merics after you get your first one)

A Meric also appears in the chest shop.

Stick War: Saga[]

Meric-sw3

Merics in Stick War: Saga

Similar to the Stick War II: Order Empire, Merics are a unit that can be bought for 150 Gold and Mana. It can heal and cure other units.

Etymology[]

"Meric" is a portmanteau of "mage" or "medic" and "cleric".

Death Animation[]

Upon death, the Meric explodes into a puff of smoke, the smoke is blue and black in color.

The old death animation has not been added into Stick War: Saga yet. Currently in Stick War: Saga, upon the Meric's death, the Meric falls on the ground with the Meric dropping her staff.

Abilities[]

Heal[]

Instantly heals a single nearby target.

Cure[]

Removes Poison from a single unit.

This ability is only available in Stick War 2/Stick Empires; its functionality was incorporated into Heal in Stick War: Legacy, and healing in general in Stick War: Saga.

Shield[]

Requires Temple 1 research to unlock, The Meric conjures a barrier around herself that blocks projectile attacks.

This ability is only available in Stick War: Saga.

Bewitch[]

The Meric channels on an enemy unit, permanently converting that unit to the Meric's side once the channeling completes. The channeling time depends on the unit's health. This ability is only available in Stick War: Saga.

Bewitch is exclusive to enemy AI Merics on specific missions or levels.

Strengths (Stick War II: Order Empire / Stick Empires)[]

  • Merics act as crucial healing units, they are the only units that can instant heal and cure units without dying, they can work very well when combined with powerful tanks e.g Speartons (Effectiveness can increase when combined in shield wall) and fully grown Enslaved Order Giants.
  • Meric cure are crucial when fighting poison units (Shadowrath, Magikill, Deads, Medusa, Scorplings.

Weaknesses (Stick War II: Order Empire/ Stick Empires)[]

  • Merics are very expensive and the damage they deal is very low
  • The Meric lacks armor and one hit from Shinobi II will destroy her.
  • They also cannot cure and heal at the same time and cure costs Mana to use.

Strengths (Stick War: Legacy)[]

  • A Meric when user controlled can fully heal an Archidon with only 2 swipes of its staff. Merics can cure and heal at the same time for no additional cost.
  • Meric cure are crucial when fighting Toxic Deads.

Weaknesses (Stick War: Legacy)[]

  • Merics have become phenomenally expensive, costing over 200 Gems
  • Their health has reduced even further. A single Swordwrath jump can kill her.
  • Merics lose their ability to deal damage.

Strengths (Stick War: Saga)[]

  • Meric cure are crucial when fighting Toxic Deads.
  • Merics are critical in fighting poison damage against Rune decks, especially ones with Toxic Totality or Acid rain.
  • Merics' shield ability can be used as a makeshift Projectile Barrier to improve tanking on the frontline or to cover slow retreating units.

Weaknesses (Stick War: Saga)[]

  • Merics are still fragile and slow.

Trivia[]

  • In Stick Empires and Stick War II: Order Empire, if multiple Merics try to heal one unit at the same time, it only counts as one heal.
    • Thus, players must de-sync their Merics to obtain the full healing potential.
  • Merics are one of only 5 female units introduced in 6he Stick War Universe, alongside Medusa, Shade, Thera, Kytchu, and Iris.
  • Merics are the only units who are capable of healing their allies without dying instantly.
  • Merics are one of the white units, the others are Marrowkai, V, Juggerknights (in Stick War: Saga), Shade, and Iris.
  • In Stick War II: Order Empire, when Merics heal, green pluses are visible, when they cure, yellow pluses are visible.
  • Unlike most units, when a Meric dies, they dissolve into black smoke instead of just falling onto the ground.
    • This was changed in Stick War: Saga
  • The profile picture for the Meric is different in game than the one in the Armory.
  • In Stick War: Saga, if the player is user-controlling a unit, they can see the healing range of the meric as a transparent green circle around the meric.
  • In Stick Empires and Stick War II: Order Empire there was a bug where Merics would try to run and heal the enemy
    • This was fixed in SE, however, they still move slightly.

Version History[]

Version 2023.2.975[]

  • Health reduced from 200 to 150.
  • Shield duration reduced from 5 seconds to 3.6.
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