Order is an empire in the Stick War series. Usually taking the role of 'peacekeeper' within the world of Inamorta, the Order has fought armies of all kind, whether it rebellions in fits of rage, or mythical beings in a land far north from their own.
Once following under the 'Way of Peace and Knowledge', was soon brought to conflict when the other countries grew hostile to one another. Taking it upon themselves to settle as the apex of the community, the Order initiates a conquest held throughout lower Inamorta to eliminate their aggressive and hostile competition.
The Order Empire was the first and only nation to conquer all factions including the Archidon, Swordwrath, Spearton, and the Magikill.
Currently, the Order and its ranks follow all known cultures and technologies of war; although they still take pride in their humble and peaceful origins as a nation of Miners.
History
Stick War
Order began as a small nation of Miners, unique for using peace and knowledge in contrast to their neighbors, which were constantly practicing their respective arts and technologies of war. This way of living was seen as weak to the many surrounding nations, often leading to attacks and harassment.
Order eventually executed their planned operation to conquer Inamorta. This plan was to overpower all the opposing nations, use their technologies against them, and take over as the dominant empire.
The War Begins
Order began marching towards the Archidon. Despite their range superiority, Order's Clubmen triumphed through excellent use of their numbers. With the Archidon defeated and their bow technology assimilated, Order began to move towards their next stop.
This level also serves as the tutorial.
You Have Been Ambushed
Before they could move farther west, Order was ambushed by a tribe of Natives. After a day's long struggle, Order forces pushed the Natives back into their place, ceasing the raid and letting the march continue.
Attack the Swordwrath
Order arrived at the country of Swordwrath, who refused to surrender to the Order unit. Even with the Order's inferior swords, their combined numbers and use both club and bow overpowered the small military of Swordwrath. Order studied the Swordwrath's swords and replaced their clubs with proper weapons.
Attack the Spearton
The march continued towards the Speartons, armored warriors who lived for battle. Despite having slight advantages against both of Order's offensive tactics, Order managed to use numbers to their advantage, as the Speartons could not supply their warriors as fast as the simple swordsmen and archers. Order once again assimilated the technology of their opponents.
Swordwrath Counter
As Order marched towards Magikill territory, a militia of Swordwrath intervened in their path, hoping to use their superior numbers to take back their land.
Order countered the Swordwarth militia and continued marching.
Attack the Magikill
The nation of Order continued their conquest, arriving at Magikill territory. The Magikill was a challenge to the growing nation due to their ability to summon minions and stall the Order's offense while the Magikill themselves cast explosive spells ferocious for its firepower and capabilities.
However, Order gained the upper hand and recreated their magical powers for their own uses.
Free Pertland
A united rebellion consisting of the Archidon and Swordwrath took over over the land of Pertland in response to losing their territories from previous encounters with the Order. However, the Order was able to destroy their forces at Pertland, freeing the populous from the rebellion's tyrannical rule.
Free Westwind
In similar fashion to the events of Free Pertland, a united rebellion of Spearton and Archidon went to claim the land of Westwind in retaliation to the Order taking their home territory a few battles before. However, Order was able to destroy their forces at Westwind as well, once again freeing the populous from the rebellion's tyrannical rule.
Without anywhere left to go, the hostile nations fled to the Ice Hills. However, the journey to follow them would prove to be much more complicated than Order had thought.
No Man's Land
Order stopped at No Man's Land, a wasteland ruled by the gargantuan natives, the Giants. Despite superior size and strength, the Giants were taken down, and Order captured many to use for themselves. Order proceeded before bring ambushed by natives who used clubs like Order used before. They were however, easily disposed of.
Ice Hills
Order's march reached the Ice Hills, where all hostile nations had formed together to battle them. Through strategy and power, Order managed to conquer the united force. With nowhere left to go, they fled to the desert.
Last Stand
The remaining warriors of each hostile nation were now cornered, reflecting how Order was cornered by them before the conquest began. The allied forces gave everything they had against the Order Empire, as they literally had nothing else to lose to them. They were defeated but left Order to deal with one final unit.
A colossal Giant was petrified into a statue, and when Order claimed victory, it was released upon them. The Giant stomped all over the Order Empire's forces, but through persistence, Order managed to kill the beast and claim Inamorta as their land.
Stick War II: Order Empire
Soon years passed after Order had conquered the rebellions, as a result of the first war, people were killed, houses were burned and surviving rebel warriors had to live in the outskirts of their own homeland.The rebellions wanted to crush Order and had gained more power than before, they also had recaptured their land back,leaving Order with the loyal Swordwrath .Order had set out on their second Campaign.
Tutorial(Spearton level)
The Spearton Empire were the first location which Order planned to attack,despite their new armor and power,Order once again destroyed their Statue and they fled for the hills
Blot out the sun: Archidons Declare War
The Archidon Empire was the second stop which Order planned to attack, Despite the Archidon Empires large amount of Archidons and new Enslaved Swordwrath,They were defeated.
Silent Assasins: Ninjas Declare War
The march continued to the Swordwrath Empire,Despite their new Shadowrath and Shinobi Ability,They were defeated.
Magic is in the Air: Wizard and Monks declare war
The March Continued to the Magikill Empire,but all hopes proved futile as Order once again won over them.
Rebels United
All the Rebel Armies teamed at the plains of Westwind,Order destroyed their statue and defeated them.
Massive Battle
Order Marched towards the Giant Army,In No Man's Land,A Giant began attacking the Order army,The Army enslaved him,But they soon discovered Chaos, Their leader,Medusa, Waged war against Order,The rebellion realized who the real threat was and joined forces with Order.
Explosive War: Bomber Attacks
Order marched to Ice Hills,Medusa attacked Order with Giants and Bombers,But Order defeated the Chaos forces
The Night is Dark: Juggerknights attack
Medusa sent her Juggerknights to defeat Order,But Order defeated them again by destroying their Statue.
Undead War: Deadly Deads Attack
Medusa unleashes the powerful Dead to defeat Order,But Order once again defeated the deads and destroyed their statue.
4 Legged fury: Crawlers Attack
Medusa unleashes the Crawlers,Fast and cheap melee cats that become stronger in packs,and Order once again defeated them.
Shadow of The Night: Eclipsors Attack
Medusa unleashes Eclipsors, An aerial crossbowman, Order defeated them and destroyed the Statue. Order then made the Albowtross to mimic them.
Bone Pile: Marrowkai summon War
While Order Made the Albowtross,Medusa released the Marrowkai, skeletal mages who caused havoc in the neighboring nations, but Order killed all the Marrowkai and destroyed the enemy statue.
Medusa's gates: The Chaos Capital is in Sight
Order reached the heavily guarded gates of the Chaos capital-A location much farther from their homeland, Despite the large forces,Order destroyed their statue and entered Medusa's castle.
Medusa and the full Chaos Empire: Final Battle
Order reached the Chaos Capital. When they brought the statue down to half-health,Medusa petrified all of them. The reinforcing speartons and giant arrived and killed her. The remaining Chaos army surrendered after this and Order returned to their homeland victorious while the rebellions ruled the land Medusa previously ruled.
Stick War: Saga
After the decapitation of Medusa, king Zarek was given a treasure map of Inamorta by a Fire elemental, however, he would soon be ambushed by the Marrowkai and an elemental Scorch, which collectively stole 2/3 of his map.
Despite these setbacks, Order would continue to search for the promised treasures on the map, while also defeating rebel tribes, however, soon disaster would strike, as while fighting against Chaos, Zarek would be captured by the Marrowkai and held captive by Chaos forces for years until later being rescued by Shade.
Eventually, Order would crush the rebels, remnants of Chaos, Majestic Mafia, Sicklebear's Tribe, and Lunarclops.
It is also heavily implied that afterwards, Zilaros would attempt to overthrow Zarek, although, the result is unknown.
Military
Order is one of the three playable empires in Stick Empires. All units are equivalent to their Stick War II: Order Empire counterparts with some later balance changes.
The Order is most notable for their use of real stick-humans in military combat, being one of the few empires to be successful in the process of doing so. While battling with many other mythological beings, the Order's military has grown to adapt, replicating the organic feats of their rivals with mechanical technology or obtaining their technologies directly. A primary example of this is the Albowtross, the Order's version of the Chaos Eclipsor.
In Stick War: Saga, where armies are built by the player with combinations of cards, units associated with the Order Empire are given the Order attribute. If an army's units are predominantly composed of Order units, it will be classified as an Order army and use Archidons as Castle Units.
Additionally, the following cards interact specifically with Order units:
- King Zarek: Reduces training times of all Order units.
- Mana Burst: Reduces cooldowns of Order units' abilities.
Units are displayed as they were introduced.
Introduced in Stick War
Miner - Worker
The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role in Stick War II: Order Empire and Stick Empires through the construction of the Miner Wall, which blocks enemy
troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed (Via Miner Hustle), although with its pitiful melee power and lack of armor, It is not recommended to use miners in combat.
There is also a spell called Miner Hustle which causes the miner to have 2x mining speed and capacity. (stick war legacy exclusive)
Swordwrath - Basic Melee
The Swordwrath acts as an early-game unit for Order, however in sufficient numbers and with proper protection, Swordwrath can be a potent mid-game unit; it is also a formidable unit when user-controlled in Stick War and Stick War: Legacy. However, low health makes the Swordwrath vulnerable to area of effect damage and keeps its damage potential in check.
Swordwrath have various abilities depending on the game, such as a Rage that improves their damage further or a powerful leap attack. In games with armor types, Swordwrath tend to specialize against heavy armor.
Archidon - Ground Ranged
The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. Its ability, Fire Arrows(Only in Stick War II: Order Empire), also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit.
It also has a spell called Archidon Rain in Stick War: Legacy.
Nevertheless, the Archidon has its defects. The Archidon's lack of both health and armor means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.
Spearton - Defensive Tank
The Spearton acts as the defensive tank unit of Order. Its durability can be increased with Shield Wall and can literally stop enemies in their approach with Shield Bash. Due to its great self-defensive potential, high speeds, and damage, it is a very versatile and powerful unit. Its use is highly recommended for offense and defense.
They can also act as ranged units by throwing their spear.
Magikill - Offensive Spellcaster
The Magkill acts as the main Order spellcaster. It has 4 spells: 3 in Stick War II: Order Empire and Stick Empires and 2 in Stick War :Legacy and Stick War 1 (Blast being the first spell and minion summon being the second spell). Its damaging potential is one of the highest.
However, the Magikill is very expensive and has low health and slow speed, and could die while retreating. Otherwise the Magikill is a strong unit that can dominate the battlefield.
Giant - Heavy tank
Large, bulky, and slow powerhouse units, they can deal area of effect damage and stun with attacks from their clubs and the corpses dragged behind them. Order Giants wearing skins can cause earthquake (Available in Stick War: Legacy).
In Stick War II and Saga, these units were given to the Chaos Empire instead.
Introduced in Stick War II: Order Empire
Shadowrath - Scout/Assassin
The Shadowrath acts as the assassin of Order. It is one of the fastest units in the game, can avoid attacks and spells and sneak past enemies to instantly kill key units with Shinobi (or if not, inflict high damage along with poison). It also has great damage potential with its passive ability Fixate, which increases damage with each attack. However, due to its lack of armor and need of micro to maximize the power from Fixate, Shadowrath are rarely used as frontline units.
In Stick War: Saga, Shadowrath are shifted away from their purposes as specialized assassins and made into shock troops, trading Shinobi for the ability to Parry attacks along with a much faster attack speed to make them much more formidable in direct combat.
Meric - Support Spellcaster
The Meric acts as an Order support spellcaster. It can heal lost health and cure poison once upgraded. However, the Meric has low speed and lacks armor, so it cannot effectively defend itself against attacks from other combat units. Merics are thus best used where it is highly protected, as the protective units offer defense for the Merics allowing them to heal those with lower health. Merics will automatically target and heal the unit with the least health/poisoned unit.
They are also spells in Stick War: Legacy.
Albowtross - Heavy Air Ranged Unit
Also referred to as Flying Crossbowman
The Albowtross fulfills the role of aerial support and anti-armour unit in Order. It has a shorter range than the Archidon, but sports more damage potential with the upgrade Blazing Bolts, which increases damage for all Albowtrosss attacks, as well as multiplying damage done to armor. After the update in 1.89, the upgrade can burn enemies as well, which is highly useful, though this also sacrificed a lot of damage dealt.
In fact, the Albowtross is more durable than one would think, due to its own armor(ironic due to its anti-armor role) and two full bars of health, along with its flight which means only projectiles and spells can harm it. As such, some players will replace their Archidons with Albowtross in the late-game. However, some players still opt for Archidons due to the Albowtross' low speed and high cost.
Enslaved Order Giant - Heavy Tank/Artillery
Giants captured from chaos and put under shackles to work for you. The Enslaved Giant acts as the major tank in Order. It has the second highest health of all units in the game, as well as being armored, making it very durable. It is also large, which means it can block projectiles aimed at air units. This makes it effective at protecting air and ground units alike. It also has a fairly high damaging attack that can stun units.
Due to its amazing tanking potential and powerful attack, Giants tend to be a common tank in Order games in the late-game stage. However, it has its disadvantages: Giants take a long time to produce, and they also take a large amount of gold, not to mention the upgrades. Giants are slow as well, meaning that AOE spells like Poison Spray and Electric Wall can be cast on the giants, doing massive damage as they cannot escape the spells' effects very fast.
Introduced in Stick War: Saga
Sicklewrath - Light Melee
While they first appeared as mission-exclusive units sharing most of the same behavior as Swordwrath in Stick War: Legacy, they became an official and distinct addition to the Order forces in Stick War: Saga. Cheaper and weaker than the Swordwrath, their sickles allow them to cleave through groups of Light units.
Riprider - Heavy Cavalry/Tank
Fast and durable, the Riprider is a bulky frontline tank with relatively low single-target damage, but its ability to strike multiple units with its heavy blade and attack on the move allows it to sow chaos in enemy ranks, distracting enemy melee units while dealing decent area-of-effect damage.
Notes
- Order is the only empire that is playable in all four main-series games.
- Shadowrath were supposed to be in Stick War 1, but they weren't added because of the deadline. there might not be an update to Stick War 1 because of Stick War: Legacy.