Stick War Wiki
No edit summary
(Alignment of icons)
Tag: Visual edit
Line 118: Line 118:
 
The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role in [[Stick War II: Order Empire]] and [[Stick Empires]] through the construction of the [[Miner Wall]], which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed(Via [[Miner Hustle]]) although with its pitiful melee power and lack of [[armor]],It is not recomended to use miners in combat.
 
The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role in [[Stick War II: Order Empire]] and [[Stick Empires]] through the construction of the [[Miner Wall]], which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed(Via [[Miner Hustle]]) although with its pitiful melee power and lack of [[armor]],It is not recomended to use miners in combat.
 
[[File:Miner Box.png|thumb|54x54px]]
 
[[File:Miner Box.png|thumb|54x54px]]
There is also a spell caled Miner Hustle which causes the miner to have 2x mining speed and capacity.[[File:Swordwrath Box.png|thumb|54x54px]]
+
There is also a spell caled Miner Hustle which causes the miner to have 2x mining speed and capacity.
 
=== [[Swordwrath]]-Basic Meelee ===
 
=== [[Swordwrath]]-Basic Meelee ===
[[File:Swordwrath1 Icon.png|Left|52x52px]]
+
[[File:Swordwrath1 Icon.png|left|52x52px]]
The Swordwrath acts as an early-game unit for Order, however with Rage(Only in [[Stick War II: Order Empire]] and [[Stick Empires]]([[Stick War: Legacy|Stick War :Legacy]] as a spell)) and proper protection, Swordwrath can be a potent mid-game unit. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential.
+
The Swordwrath acts as an early-game unit for Order, however with Rage(Only in [[Stick War II: Order Empire]] and [[Stick Empires]]([[Stick War: Legacy|Stick War :Legacy]] as a spell)) and proper protection, Swordwrath can be a potent mid-game unit. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential.[[File:Swordwrath Box.png|thumb|54x54px]]
  +
Swordwrath can also jump attack,causing massive damage.
   
 
=== [[Archidon]]-Ground Ranged ===
 
=== [[Archidon]]-Ground Ranged ===
[[File:Archidon Box.png|thumb|54x54px]]
+
[[File:Archidon1 Icon.png|left|56x56px]]
 
The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. Its ability, [[Fire Arrows]](Only in [[Stick War II: Order Empire]]), also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit. It also has a spell called [[Archidon Rain]].
 
The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. Its ability, [[Fire Arrows]](Only in [[Stick War II: Order Empire]]), also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit. It also has a spell called [[Archidon Rain]].
[[File:Archidon1 Icon.png|Left|56x56px]]
+
[[File:Archidon Box.png|thumb|54x54px]]
 
Nevertheless, the Archidon has its defects. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.
 
Nevertheless, the Archidon has its defects. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.
   

Revision as of 07:25, 28 September 2020

Order is an empire in the Stick War series. Usually taking the role of 'peacekeeper' within the world of Inamorta, the Order has fought armies of all kind, whether it rebellions in fits of rage, or mythical beings in a land far north from their own.

Once following under the 'Way of Peace and Knowledge', the nation was soon brought to conflict when the other countries grew hostile to one another. Taking it upon themselves to settle as the apex of the community, the Order initiates a conquest held throughout lower Inamorta to eliminate their aggressive and hostile competition.

The Order Empire was the first and only nation to conquer all rebel factions, including the Archidonis, Swordwrath, Spearton, and the Magikill but also the miner who always help us

Currently, the Order and its ranks follow all known cultures of war, though still take pride in their humble and peaceful origins as a miner nation.

History

Stick War

Order started off as a miner empire that used peace and knowledge as their unique way as a nation. This way of living was seen as weak to the many surrounding nations, often leading to attacks and harassment.

Order eventually executed their planned operation to conquer Inamorta. This plan was to overpower all the opposing nations and take over as the dominant empire.

The War Begins

Order began by marching to Archidonis. Despite being superior with range, Order knew their Clubmen could group up and overflow their defenses. With the Archidon defeated and their bow technology assimilated, Order began to move towards their next stop.

You Have Been Ambushed

Before they could move farther west, the Order were ambushed by a tribe of Natives. After a day's long struggle, Order forces pushed the Natives back into their place, ceasing the raid and letting the march continue.

Attack the Swordwrath

Their next stop was the country of Swordwrath, who refused to surrender to the Order unit. Even with the Order's inferior swords, their combined numbers and use of Archidon overpowered the small military of Swordwrath. Order studied the Swordwrath's swords and replaced the Order clubs with proper weapons.

Attack the Spearton

The march continued towards the Speartons, armored warriors who lived for battle. Despite having slight advantages against both of Order's offensive tactics, Order managed to use numbers to their advantage, as the Speartons could not supply their warriors as fast as the simple swordsmen and archers. Order once again assimilated the technology of their opponents.

Order was ambushed by a clan of Swordwrath preparing to reclaim their land in a battle of vengeance. However, now that Order's technology had expanded, the Swordwrath counter stood no chance.

Attack the Magikill

Order continued their conquest with the Magikill. The Magikill were a challenge due to their ability to summon minions to charge into battle and stall the Order's offense while the Magikill themselves could cast spells in safety. Order eventually gained the upper hand and recreated their magical powers for their own uses.

Free Pertland

A united rebellion consisting of the Archidon and Swordwrath decided to take over the land of Pertland in response to losing their territories from previous encounters with the Order. However, the Order was able to destroy their forces at Pertland, freeing the populous from the rebellion's tyrannical rule.

Free Westwind

In similar fashion to the events of Free Pertland, a united rebellion of Spearton and Archidon went to claim the land of Westwind in retaliation to the Order taking their home territory a few battles before. However, the Order was able to destroy their forces at Westwind as well, once again freeing the populous from the rebellion's tyrannical rule.Without anywhere left to go, the hostile nations fled to the Ice Hills. Order's journey to follow them was much more complicated however.

No Man's Land

First, Order was stopped in No Man's Land, a wasteland ruled by the gargantuan natives, the Giants. Despite being powerful, the Giants were taken down, and Order captured many to use for themselves. Order proceeded before bring ambushed by natives who used clubs like Order used before. They were however, easily disposed of.

Ice Hills

Order's march eventually reached the Ice Hills, where all the hostile nations they conquered formed together to battle them. Through strategy and power, Order managed to conquer the united force. With nowhere left to go, they fled to the desert.

Last Stand

With the only warriors of the hostile nations left cornered, reflecting how Order was cornered by them before the conquest began, the allegiance of hostiles gave everything they had against the Order Empire, as they literally had nothing else to lose to them. They were killed, but left Order to deal with the final weapon.

A colossal Giant was petrified into a statue, and when Order claimed victory, it was released upon them. The Giant stomped all over the Order Empire's forces, but through persistence, Order managed to kill the beast and claim Inamorta as their land.

Stick War II: Order Empire

Soon years passed after Order had conqured the rebellions,But the rebelions had gained more power and had recaptured their land back,leaving Order with the loyal Swordwrath .Order had set out on their second Campaign.

Tutorial(Spearton level)

The Spearton Empire were the first location which Order planned to attack,despite their new armour and power,Order once again destroyed their Statue and they fled for the hills

Blot out the sun: Archidons Declare War

The Archidon Empire was the second stop which Order planned to attack, Despite the Archidon Empires large amount of Archidons and new Enslaved Swordwrath,They were defeated.

Silent Assasins: Ninjas Declare War

The march continued to the Swordwrath Empire,Despite their new Shadowrath and Shinobi Ability,They were defeated.

Magic is in the Air: Wizard and Monks declare war

The March Continued to the Magikill Empire,but all hopes proved futile as Order once again won over them.

Rebels United

All the Rebel Armies teamed at the plains of Westwind,Order destroyed their statue and defeated them.

Massive Battle

Order Marched towards the Giant Army,In No Man's Land,A Giant began attacking the Order army,The Army enslaved him,But they soon discovered Chaos, Their leader,Medusa, Waged war against Order,The rebelion realised who the real threat was and joined forces with Order.

Explosive War: Bomber Attacks

Order marched to Ice Hills,Medusa attacked Order with Giants and Bombers,But Order defeated the Chaos forces

The Night is Dark: Juggerknights attack

Medusa sent her Juggerknights to defeat Order,But Order defeated them again by destroying their Statue.

Undead War: Deadly Deads Attack

Medusa unleashes the powerful Dead to defeat Order,But Order once again defeated the deads and destroyed their statue.

4 Legged fury: Crawlers Attack

Medusa unleashes the Crawlers,Fast and cheap meele cats that become stronger in packs,and Order once again defeated them.

(Unknown stage)

Medusa unleashes Eclipsors,An arial crosbowman,Order defeated themand destroyed the Statue,to counter them,Order made the Albowtross.

Bone Pile: Marrowkai summon War

While Order Made the Albowtross,Medusa released the Marrowkai,skeletal mages who caused havoc in the neighbouring nations,But Order Killed all the Marrowkai and destroyed the enemy statue.

Medusa's gates: The Chaos Capital is in Sight

Order reached the heavily guarded gates of the Chaos capital-A location much farther from their homeland, Despite the large forces,Order destroyed their statue and entered Medusa's castle.

Medusa and the full Chaos Empire: Final Battle

Order reached the Chaos Capital,When they nearly destroyed the Statue,Medusa Petrified all of them,The reinforcment wave arrived and killed her,The remaining Chaos army surrenderd after this and Order returned to their homeland,Victorious while the rebeleions ruled the land Medusa previously ruled.

Military

Order is one of the three playable empires in Stick Empires, and the only empire that does not require a membership to use. All units are identical to their Stick War II: Order Empire counterparts.

For more information on the Order's military forces, please view it's dedicated page.

The Order is most notable for their use of real people in military combat, being one of the few empires to be successful in the process of doing so. While battling with many other mythological beings, the Order's military has grown to adapt, replicating the organic feats of their rivals with mechanical technology or obtaining their technologies directly. A primary example of this is the Albowtross, the Order's version of the Chaos's Eclipsor.




Units are displayed as they were introduced.

Still a WIP

Miner-Worker

The Miner Icon in Stick War

The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role in Stick War II: Order Empire and Stick Empires through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed(Via Miner Hustle) although with its pitiful melee power and lack of armor,It is not recomended to use miners in combat.

Miner Box

There is also a spell caled Miner Hustle which causes the miner to have 2x mining speed and capacity.

Swordwrath-Basic Meelee

Swordwrath1 Icon

The Swordwrath acts as an early-game unit for Order, however with Rage(Only in Stick War II: Order Empire and Stick Empires(Stick War :Legacy as a spell)) and proper protection, Swordwrath can be a potent mid-game unit. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential.

Swordwrath Box

Swordwrath can also jump attack,causing massive damage.

Archidon-Ground Ranged

Archidon1 Icon

The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. Its ability, Fire Arrows(Only in Stick War II: Order Empire), also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit. It also has a spell called Archidon Rain.

Archidon Box

Nevertheless, the Archidon has its defects. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.

Meric-Support Spellcaster

Meric

The Meric acts as an Order healer. It can recover lost health and cure poison once upgraded. However, the Meric has low speed and lacks armor, so it cannot effectively defend itself against attacks from other combat units. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. Merics will automatically target and heal the unit with the least health.

Magikill-Offensive Spellcaster

The Magkill acts as the main Order spellcaster,It has 4 spells 3 in Stick War II: Order Empire and Stick Empires,And 2 in Stick War :Legacy and Stick War 1(Blast being the common spell).Its damaging potential is one of the highest.

However,the Magikill is very expensive and has low health and slow speed,and could die while retreating,Otherwise the Magikill is a strong unit that can dominate the Battlefeild

Spearton-Defensive Tank

Spearton Box

The Spearton acts as the defensive tank unit of Order. Its durability can be increased with Shield Wall and can literally stop enemies in their approach with Shield Bash. Due to its great self-defensive potential, high speeds, and damage, it is a very versatile and powerful unit. Its use is highly recommended for offense and defense.

Shadowrath-Scout/Assassin

Shadowrath

The Shadowrath acts as the assassin of Order. It is one of the fastest units in the game, can avoid attacks and spells and sneak past enemies to instantly kill key units with Shinobi (or if not, inflict high damage along with poison). It also has great damage potential with its passive ability Fixate, which increases damage with each attack up to five attacks. However, due to its lack of armour and need of micro to maximize the power from Fixate, Shadowrath are rarely used in Order games.

Albowtross-Flying Ranged Unit

Also referred to as Flying Crossbow man

Albowtross Box

The Albowtross fulfills the role of aerial support and anti-armour unit in Order. It has a shorter range than the Archidon, but sports more damage potential with the upgrade Blazing Bolts, which increases damage for all Albowtrosss attacks, as well as multiplying damage done to armour. After the update in1.89, the upgrade can burn enemies as well, which is highly useful, though this also sacrificed a lot of damage dealt.

In fact, the Albowtross is more durable than one would think, due to its own armour (ironic due to its anti-armour role) and two full bars of health, along with its flight which means only projectiles and spells can harm it. As such, some players will replace their Archidons with Albowtross in the late-game. However, some players still opt for Archidons due to the Albowtross' low speed and high cost.

Enslaved Order Giant-Heavy tank

Order Giant Box

Giants captured from chaos and put under shackles to work for you. The Enslaved Giant acts as the major tank in Order. It has the second highest health of all units in the game, as well as being armoured, making it very durable. It is also large, which means it can block projectiles aimed at air units, this makes it effective at protecting air and ground units alike. It also has a fairly high damaging attack that can stun units.

Due to its amazing tanking potential and powerful attack, Giants tend to be a common tank in Order games in the late-game stage. However, it has its disadvantages: Giants take a long time to produce, and they also take a large amount of gold, not to mention the upgrades. Giants are slow as well, meaning that AOE spells like Poison Spray and Electric Wall can be cast on the giants, doing massive damage as they cannot escape the spells' effects very fast.

Order Giant-Heavy tank

Giant1 Icon

Giants that act exactly like Chaos Giants(but belong to Order), they swing their Dead body and club causing stun,Order Giants wearing skins can cause earthquake.

Notes

  • The Order is the only empire that is playable in all four main-series games.