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The Player represents you as a human within the world of Inamorta. For the sake of legibility, the article will often use the term 'you' to address the Player.

You are the leader of the nation called "Order" , your way is of peace and knowledge, your people do not worship their weapons as gods. This makes you a mark for infiltration by the surrounding nations. Your only chance to defend is to attack first, and obtain the weapons from each nation along the way.

Narrator, Stick War,

The Player is a character in the Stick War series, representing the real-life player (you) that is playing an installment of Stick War. Unlike your fellow units and characters, you have a higher perception of thought and can think on your own, acting with more freedom than any other entity in the Stick War universe. As such, you are also the most powerful character in the Stick War series, as you carry almost unlimited potential.

The Player is one of two characters in the series to appear in all six games, sharing that title with the Spearton.

In Stick War Legacy, Controlled units possess higher damage and speed and faster regen and, moreover, indefinite access to activation of special abilities at will, most special abilities when controlled gain significant advantage due to its perks and attributes of course with its allotted cooldown.

While The Player can command Chaos and Elemental units (in the ambiguously canonical Stick Empires), you are generally affiliated with the Order Empire. Campaign wise, while in Stick War, Stick War: Legacy, and Stick War II: Order Empire you are the Order's leader, in Stick War III you seem to instead be some sort of high-ranking official for the Order, likely a General, as you actively work alongside the other Order Generals and command Order units in the campaign. You also appear to be a very reliable and trusted commander as in all of the Order campaigns throughout the series, you're the primary commander of each battle for the Order.

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