The Player represents you as a human within the world of Inamorta. For the sake of legibility, the article will often use the term 'you' to address the Player.
“ | You are the leader of the nation called "Order" , your way is of peace and knowledge, your people do not worship their weapons as gods. This makes you a mark for infiltration by the surrounding nations. Your only chance to defend is to attack first, and obtain the weapons from each nation along the way. | ” |
–Narrator, Stick War, |
The Player is a character in the Stick War series, representing the real-life player (you) that is playing an installment of Stick War. Unlike your fellow units and characters, you have a higher perception of thought and can think on your own, acting with more freedom than any other entity in the Stick War universe. As such, you are also the most powerful character in the Stick War series, as you carry almost unlimited potential.
The Player is one of two characters in the series to appear in all six games, sharing that title with the Spearton.
In Stick War Legacy, Controlled units possess higher damage and speed and faster regen and, moreover, indefinite access to activation of special abilities at will, most special abilities when controlled gain significant advantage due to its perks and attributes of course with its allotted cooldown.
While The Player can command Chaos and Elemental units (in the ambiguously canonical Stick Empires), they are mostly affiliated with the Order Empire. Campaign wise, in Stick War, Stick War: Legacy and Stick War II: Order Empire they are the Order's leader. In Stick War: Saga, however, they are instead a high-ranking general for the Order. They seem to be equal to or even higher than other generals, as they actively work alongside the other Order Generals and command Order units in the campaign. They also appear to be a very reliable and trusted commander, since in all of the Order campaigns throughout the series the Player is always the primary commander in battle.
in Stick War: Saga, the Magikill refer to The Player as a friend, indicating they're well-respected among the Order and possibly quite old themselves.