Poison is a game mechanic in Stick War II: Order Empire, Stick Empires, Stick War III, and Stick War: Legacy.
Description[]
Poison causes a unit to take damage once every 2 seconds. Unlike Burn, Poison does not have a set duration, and will remain on the unit until it is removed or that unit dies.
Poison does not stack. In Stick War III, when an already Poisoned unit is afflicted by Poison from a source with a different damage value, the second Poison overrides the first.
Sources of Poison[]
Stick War II: Order Empire and Stick Empires[]
- Shadowrath (via Shinobi)
- Magikill (via Poison Spray)
- Dead (via Poison Guts)
- Medusa (via Venom Flux)
- Scorplings (with Scorpling poison researched)
Stick War: Legacy[]
Stick War III[]
- Toxic Dead (4 poison damage)
- All Chaos units with Toxic Totality (1/3 poison damage)
- Acid Rain (4 poison damage)
- Mera (using Acid Rain Aura; 4 poison damage)
Curing Poison[]
Stick Empires[]
All Empires[]
Garrisoning a unit removes Poison from that unit.
Order[]
Poison can be cured by the Meric's cure ability.
Chaos[]
Chaos units benefit from the Passive Cure ability.
Elemental[]
Water Elementals can sacrifice themselves to cure surrounding units.
Stick War: Legacy[]
Poison can be removed by the Meric's Heal or by garrisoning the poisoned unit. Additionally, units with the Vamp skin are immune to Poison.
Stick War III[]
Any source of healing can remove Poison if enough health is restored, including the Meric's Heal, Vampiric Soul, Healing Ward, and Chaos units' health regeneration.
Additionally, Dead units take 50% less damage from Poison.