Stick War Wiki

Poison icon

Stick War III poison icon

Poison is a game mechanic in Stick War II: Order Empire, Stick Empires, Stick War: Saga, and Stick War: Legacy.

Description[]

Poison causes a unit to take damage once every 2 seconds. Unlike Burn, Poison does not have a set duration, and will remain on the unit until it is removed or that unit dies.

Poison does not stack. In Stick War: Saga, when an already Poisoned unit is afflicted by Poison from a source with a different damage value, the second Poison overrides the first.

Sources of Poison[]

Stick War II: Order Empire and Stick Empires[]

Stick War: Legacy[]

Stick War: Saga[]

Curing Poison[]

Stick Empires[]

All Empires[]

Garrisoning a unit removes Poison from that unit.

Order[]

Poison can be cured by the Meric's cure ability.

Chaos[]

Chaos units benefit from the Passive Cure ability.

Elemental[]

Water Elementals can sacrifice themselves to cure surrounding units.

Stick War: Legacy[]

Poison can be removed by the Meric's Heal or by garrisoning the poisoned unit. Additionally, units with the Vamp skin are immune to Poison.

Stick War: Saga[]

Any source of healing can remove Poison if enough health is restored, including the Meric's Heal, Vampiric Soul, Healing Ward, and Chaos units' health regeneration.

Additionally, Dead units take 50% less damage from Poison.