Poison is a game mechanic in Stick War II: Order Empire, Stick Empires, and Stick War: Legacy. Usually inflicted through ranged attacks, a unit with Poison will slowly lose health every few seconds, gradually making it weaker and weaker until it is killed. In the midst of battle or with low health beforehand, that unit could certainly perish if he is not treated immediately. Poison is very similar to another status infliction, Burn. Poison is also one of the most annoying effects.
Poison is inflicted by Toxic Deads.
Poison acts as a low Dot(Damage over time) dealing game mechanic, it deals less damage than Burn, but lasts until cured.
Poison works similar to it's Stick Empires counterpart but the amount of damage is clearly visible.
5 for an average unit and 1 for Speartons in sheild wall.
Poison can be cured by the Merics' cure ability.
Chaos units benefit from the Passive Cure ability.
Water Elementals sacrifice themselves to cure surrounding units.
Poison can be countered by the Merics(Spell) attack.
- One of the debuffs in the Stick War series.
- Garrisoning units is another way of curing poison.
- The only