
Stick War III poison icon
Poison is a game mechanic in Stick War II: Order Empire, Stick Empires, Stick War: Saga, and Stick War: Legacy.
Description[]
Poison causes a unit to take damage once every 2 seconds. Unlike Burn, Poison does not have a set duration, and will remain on the unit until it is removed or that unit dies.
Poison does not stack. In Stick War: Saga, when an already Poisoned unit is afflicted by Poison from a source with a different damage value, the second Poison overrides the first.
Sources of Poison[]
Stick War II: Order Empire and Stick Empires[]
- Shadowrath (via Shinobi)
- Magikill (via Poison Spray)
- Dead (via Poison Guts)
- Medusa (via Venom Flux)
- Scorplings (with Scorpling poison researched)
Stick War: Legacy[]
Stick War: Saga[]
- Toxic Dead (4 poison damage)
- All Chaos units with Toxic Totality (1/3 poison damage)
- Acid Rain (4 poison damage)
- Mera (using Acid Rain Aura; 4 poison damage)
Curing Poison[]
Stick Empires[]
All Empires[]
Garrisoning a unit removes Poison from that unit.
Order[]
Poison can be cured by the Meric's cure ability.
Chaos[]
Chaos units benefit from the Passive Cure ability.
Elemental[]
Water Elementals can sacrifice themselves to cure surrounding units.
Stick War: Legacy[]
Poison can be removed by the Meric's Heal or by garrisoning the poisoned unit. Additionally, units with the Vamp skin are immune to Poison.
Stick War: Saga[]
Any source of healing can remove Poison if enough health is restored, including the Meric's Heal, Vampiric Soul, Healing Ward, and Chaos units' health regeneration.
Additionally, Dead units take 50% less damage from Poison.