Reaper is an ability available to Marrowkai in Stick War II: Order Empire and Stick Empires and Dead-kai in Stick War: Legacy.
Description[]
Stick War II: Order Empire and Stick Empires[]
The Marrowkai summons a Reaper that flies toward the targeted unit. Upon contact, the Reaper deals 40 damage and forces the unit to move toward the caster's base, preventing it from receiving any other movement commands.
An icon is displayed above units affected by Reaper.
Stick War: Legacy[]
The Deadkai's Reaper does not cause damage and has global range. If the reaped unit is user-controlled, the player will not be able to control its movement, but it will still respond to other user commands.
Stick War: Saga[]
The Marrowkai's Reaper in this game is based on the Deadkai's version, but with greatly reduced range. Its cooldown is increased to 30 seconds. Reaper will always target the frontmost enemy unit. If there is no enemy unit in range, the ability will go on cooldown with no effect.
Requires Temple 1 to unlock.
Notes[]
- Reaper can target and damage the enemy Statue. Additionally, the Reaper icon will remain above it permanently.
- Reaper does not move rooted Treatures, or Speartons in Shield Wall.
- Stick War II: Order Empire and Stick empires, Reaper does not move spellcasters while they are casting a spell.
- In Stick Empires, Reaper does not move spellcasters unless all of their spells are on cooldown or they have not just casted a spell.
- Reaper will still hit the intended target if the Marrowkai that cast it is Possessed mid-spell.
Strategy[]
Reaper is convenient for taking out high-cost units such as Infernos or a Magikill, or to force a V to stop possessing.
It is impossible to dodge the reap spell once targeted, even if a Shadowrath is changed to stealth, however Speartons can disable their own mobility via going into Shield mode (in early patches this did not work) to avoid the reaping part of the spell, though they will still be affected by the damage.