At the center of your camp and the enemies', the player's Statue stands tall as a primary structure for your base. The point of the game isn't to slaughter the enemies army, but rather to destroy the Statue, as it is the win condition.
The statue has a very abundant amount of health. It should be able to take sustained damage for a long time, as long as a well kept army is managing to defend it. However, this health cannot be restored through any conventional means(The only way of restoring health is Statue Turret)
After all health bars have been depleted, the Statue will crumble to the ground, and the player who loses their statue loses the match. (It will also fall to the ground if the player Surrenders)
It can also be used as a tank building to tank hits for weak units like Archidons and Swordwrath during early game or when the enemy has broken your lines of defense and marched into your base. However, this is usually a last resort, as Miner Walls or other tanking units are usually much more effective and versatile as a defense.
Resilience / Statue Size
Statue size is an upgrade which doubles the statue health per level, the size of the statue will also increase, It must be bought by upgrade points and has 3 levels.
In Stick War II: Order Empire, Statue size was changed into resilience, there is only one level and it costs Gold and Mana to research, It doubles the statue health, There will be no change in the Statue size.
Statue Crown/Passive Income
Statue crown is an upgrade that Started and increased passive income(Passive collection of Gold),It also added a crown on the top of the statue, It must be bought by upgrade points and has 3 levels.
- A player's statue will be destroyed if they forfeit, similar to a player toppling their own king in chess.
- The statue has its own unique damage sound that nothing else uses. It sounds like breaking stone.
- Similar to Chaos Giants, the statue's health is so high, that it must be condensed into a single solid bar, unlike other units which have bars split into sections.
- Another reason for the Statue having a single, colossal bar of health is because it was influenced by the original Stick War game, which only showed the Giant and Statue's health visibly- an unbroken bar.
- The Stick War II: Order Empire Order and Chaos Statue's health was split into separate bars, though.
- Miners can pray at either player's statue.
- There is a bug which if a Reaper summoned from a Marrowkai hits the statue, the statue will suffer the Reaper effect despite it being, well, a statue, and the Reaper icon will not disappear on the statue; it will stay until the game ends.