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At the center of your camp and the enemies', the player's Statue stands tall as a primary structure for your base. The point of the game isn't to slaughter the enemies army, but rather to destroy the Statue, as it is the win condition.

Aside from being a matter of life or death, the Statue is a sacred monument for Miners and Chomplers to pray at. When they kneel at its base, they gather Mana for more advanced troops.

Appearances[]

Stick War[]

Stick War II: Order Empire/Stick Empires[]

Mechanics[]

The statue has a very abundant amount of health. It should be able to take sustained damage for a long time, as long as a well kept army is managing to defend it. However, this health cannot be restored through any conventional means. (The only way of restoring health is Statue Turret or having all of your units wear the same skin in Legacy)

After all health bars have been depleted, the Statue will crumble to the ground, and the player who loses their statue loses the match. (It will also fall to the ground if the player Surrenders)

Miners can be ordered to go to the statue and pray instead of mine. Praying gathers Mana for the player to use on technologies and more skillful soldiers.

It can also be used as a tank building to tank hits for weak units like Archidons and Swordwrath during early game or when the enemy has broken your lines of defense and marched into your base. However, this is usually a last resort, as Miner Walls or other tanking units are usually much more effective and versatile as a defense.

In Stick War: Legacy, Statues take 70% less damage from ranged attacks. The Statue also takes 90% reduced damage for a short duration after reinforcements are summoned.

In Stick War: Saga, Statues take 50% reduced damage from ranged attacks, and can only take up to 65 damage per second. Mana is now harvested in the form of Crystals from deposits near the statue instead of being obtained by praying.

Upgrades[]

Statue Health / Statue Size[]

Statue size is an upgrade which doubles the statue health per level, the size of the statue will also increase, It must be bought by upgrade points and has 3 levels.

In Stick War II: Order Empire, Statue size was changed into the Statue Health upgrade, which increases the Statue's health from 1600 to 3000.

Researching Statue Health requires 50 Gold and 100 Mana and takes 20 seconds.

Statue Crown/Passive Income[]

Statue crown is an upgrade that Started and increased passive income(Passive collection of Gold),It also added a crown on the top of the statue, It must be bought by upgrade points and has 3 levels.

In Stick War II: Order Empire, Statue crown was changed to passive income, It has 3 levels and requires Gold and Mana to research, There will be no change to the statue.

Notes[]

  • A player's statue will be destroyed if they forfeit, similar to a player toppling their own king in chess.
  • The statue has its own unique damage sound that nothing else uses. It sounds like breaking stone. 
  • Similar to Chaos Giants, the statue's health is so high, that it must be condensed into a single solid bar, unlike other units which have bars split into sections.
    • Another reason for the Statue having a single, colossal bar of health is because it was influenced by the original Stick War game, which only showed the Giant and Statue's health visibly- an unbroken bar.
    • The Statue's health Stick War II: Order Empire as well as Stick War: Saga was split into separate bars, though.  
  • Miners can pray at either player's statue.
  • Statues can take damage from abilities such as Petrify, Hell Fists, and Dragon Call. They cannot be healed by abilities and are immune to status effects.
  • In Stick War II/Stick Empires, targeting a Statue with Reaper will cause the Reaper icon to permanently remain above it. The statue will still take the impact damage but will not move.
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