“ | The Archidon and Speartons have teamed up and are ruthlessly ruling over Westwind. You must free the citizens of this neutral land. | ” |
–- Narrator, Stick War, |
Westwind is a neutral territory in Stick War and Stick War: Legacy. During the later events of the game, the land is overtaken by the Spearton and Archidonis' coalition alliance.
History[]
Stick War[]
Free Westwind[]
Westwind was once a neutral territory, but after both the Speartons and Archidonis had retreated from previous losses against the Order, they decided to form a coalition to rule over Westwind.
However, this coalition did not last long, as the Order passed through and defeated the Speartons and Archidonis, once again restoring freedom to the citizens of Westwind.
Stick War: Legacy[]
Free Westwind[]
In a similar style to the first game, Westwind is freed by the Order from the tyrannical reign of the Spearton-Archidonis coalition.
Stick War II: Order Empire[]
Rebels United[]
All remaining rebel armies team up to defeat the Order Empire, ultimately failing. The battle takes place on the territory of Westwind.
Notes[]
- Westwind is one of the few territories named throughout the first game.
- During Stick War the game guide shows that it was supposed to be Magikill instead of Archidon.
- During Stick War II: Order Empire, the Order and the rebel coalition battle on the Grass Hills, as opposed to the desert in which their predecessors (from the original Stick War) fought on, implying that the exact locations of battle within Westwind differed significantly during the two wars.
- The Elite Warriors are from Westwind.